meshuggahn's Recent Forum Activity

  • You don't need the physics behavior for this. If you make the ghosts have a Ball movement instead of Bullet, you can set them to bounce off solids, and insert your wall and mark it as solid.

    Alternatively just have an event like

    + Ghost collides with wall

    -> Set ghost angle to Ghost.Angle + 180

    That'll turn it round the other way if it touches the wall.

    I tried the collision + new angle, but that didnt help with the bullet movement. I will try switching them to ball now. Thanks.

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  • I am trying to experiment with making walls/boundaries. So far I can make an object/wall that prevents the motion of the player, but I am having trouble making it so the monsters cannot pass through.

    I have tried making the walls and monsters solids as well as played with the physics behavior. Also tried to have the monsters choose a new angle based on collision or overlap of the wall, but none have stopped them so far.

    (This is based within the framework of the ghost shooter game so far, ie top down shooter)

  • Ah, nm, I was inputting the string in the wrong place.

  • I thought everything was on the same layer, but it could have been. Either way, thanks for the prompt reply.

    2nd noob question:

    When adding the text box for player health in the tutorial is says to create it from the GAME category, but there is no text option there. I added the text from the other categories, but then the strings dont seem to convert the text to numbers. When the layout is run the text shows up exactly like it does when entering it I.E. "Health: " & round(Player('Health')) instead of Health: 100. Unless I am doing something else wrong, but I followed the directions exactly.

  • Well, after some fiddling I found out that having extraneous layers present was the problem. Not sure why they caused the bullets to be behind everything else, but removing them did the trick.

  • Hey everyone! I am brand new to construct and came upon something during the first tutorial.

    So I created the player and the bullet, got the movement and shooting going all fine. Then when I add the tile background the bullets do not show up when I run the layout. I made sure to set the background to the back and everything. The bullets show up just fine in the layout editor and work as they should if I delete the background, but they seem to stay stuck behind the background when its there.

    I am sure its something simple that I just need to do so Ill keep looking, but if anyone knows whats up off the top of their head that would be cool.

    Thanks!

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meshuggahn

Member since 5 Sep, 2008

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