UberLou's Recent Forum Activity

  • I have a surface pro 4 and unfortunately long press does not work. Even the pen right click doesn't work correctly. Other things like selecting objects and rotating or scaling are difficult because of the high DPI screen. Hoping this stuff gets updated with C3.

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  • I second this request as I have the same workflow - lots of animation frames with big transparent areas. It would be great if there was a checkbox on the sprite properties "Trim transparent areas on export".

    As a workaround I just keep my images at the original size, then on final export I'll go in and crop every sprite manually.

  • Ok, I'll try that. I was worried about having multiple traces overwriting results. For instance having a laser constantly firing a trace and then a few enemies using trace for line of sight or firing instant bullets.

  • Would it be possible to turn this into a behavior so different objects can store different trace results? I'm not a programmer so I have no idea how difficult that would be.

  • rexrainbow Thanks for the reply!

  • [quote:18sy79w1]Using it in a large project is not recommended at this time

    This plugin is really useful. Will it be updated so that it can safely be used in large projects?

  • Why are all the examples someone looking at you straight on? Can this be used to make a platformer character? Cool tech anyway.

  • Just tested it out and looks like it works great. Thanks for fixing it!

  • Hi again Rex! I have another question about this plugin. I need to destroy an object that has the Light behavior if the object doesn't hit any obstacle. Whats strange is that destroying the object when the object.width=light.maxWidth actually returns max width when there is an object it should hit. I've put together a capx to show what I mean. In the capx, if you shoot (click the mouse) when youre just to the right of the thin line, the max width is around 287. However if you shoot a little to the left of the line, max width jumps to 500. 290-499 are never returned. Is this a bug or am I going about this the wrong way?

    Example: http://www.louisferina.com/games/Light.capx

    Thanks!

  • There's a C2 plugin called Q3D that allows you to import models

  • hazneliel Is this Behavior still being updated? It's very useful and would be great to get it working perfectly. I've hit a few bugs like setting the Repeat Count in an event sheet gives an error at runtime. Also, I seem to be unable to set the rate of spawn through events too.

  • Ashley Yeah I get that. But I was under the impression that you would only get a tinge if sampling was set to linear. And I guess I shouldn't say a big waste of texture space, just inefficient. If i have a 16x16 sprite I can only use 14x14 which is relatively a big waste. 4 pixels is a lot of detail lost in a pixel art game.

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UberLou

Member since 4 Sep, 2008

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