I’d like to request an update to the 8 Direction Behavior and collisions. The behavior works well when colliding with 90 degree angled solids, but really fails when dealing with off angle solids. Here is an example:
When hitting an angled solid, the movement just stops. Here's how I think it should work:
The object should move with the angled solid until it hits an angle limit - probably anything > 45 degrees. I feel like this update would make the 8 Direction Behavior act more like professional games with top down movement.
And here is a capx to save some time in setting up a test:
http://www.louisferina.com/games/8dir.capx
-Lou