echekguy's Recent Forum Activity

  • Hi. First off, nice game creation tool that I may plan to use somewhere in the future.

    Second, I use a video capture program known as Fraps.

    My sample application involves a squiggly thing shooting green balls every around half second.

    Now when I go into record mode and purposely slow down my FPS down to 30 from 60, I noticed that the green ball's speed stayed the same but the refiring rate didn't.

    The squiggly lines like sprite has a private variable that counts down to 0 and resets after shooting the green ball.

    Is there such thing as a GameTime or elapsed variable that I can just apply(such as variable += value*elapsed in a different language) to the count down variable or have the bullet speed not sync with the game time(which would very useful for implementing the replay feature)?

    edit: sorry I had to move the topic to more of an appropiate section.

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echekguy

Member since 25 Aug, 2008

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