QuaziGNRLnose's Recent Forum Activity

  • oh im sorry my mistake, i thought ID3 tag reading was part of Xaudio2, i had no idea there was an object on its own. disregard my previous post, my theory was mistaken.

  • hardware accel is a double edged sword

    it allows for mass transformation and modification of images with little slowdown, and many images to be rendered, aswell as putting much less load on the CPU, but super large images arent easily handled since it has to work with the GPU hardware.

    importing images in excess of even 2000+x2000+ wouldn't be a good idea in any case, since your limiting the amount of other stuff you can have, and it swallows up alot of rendering time. your also limiting the number of people who can play your game.

    Every rendering method has its own advantages, learn to use them as best you can. in this case, scaling "nebula textures" and placing many sprites instead of a large image would be faster and better.

  • JUST, TOO, BIGGGGG

    i think my laptops integrated card would die loading one texture.

    i do love the mantis sword swingyness though

    i had set out to make something similar with the whine engine, but alas i didn't have the determination to ever go far with that great job.

  • ahhh i missed these

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  • just a hunch, add two xaudio2's and try loading the same file for each and doing the separate actions on a separate object, it might work.

  • if your question is "can i make a game that works on facebook" the answer is no, because those are flash based.

    if your question is "can i make a game like the ones i see on facebook" the answer is yes, any 2D game developed in flash could and can be remade in construct, farmville being no exception.

  • so then whats wrong with the method previously stated

    <img src="http://www.linodijulio.com/Church/UVW%20Map.png">

    lets say u have your map, just fill in the regions you want a flat color of your model texture with the flat color you want.

  • thing is platform behaviour doesnt offer any direct control over up/down movement, besides jumping. so if you want to make flight with up/down movement, your going to have to make some custom stuff using events, that modify vectorY of the platform behaviour based on up/down input using mouse and keyboard.

  • well your saying you dont want shading or any lighting but you dont want flat colours either, so its rather confusing. the only way to get a material look is to pass it through some sort of lighting or mapping technique isn't it?

  • yea i think what hes talking about is having flat shaded polygons like lets say mario in mario 64, i dont think he realized yet that a texture can just be a flat colour like he wants though

    <img src="http://www.tdubel.com/artikkelit/kuvat/emulxbox/pelit/n64/mario64_3.jpg">

    this sorta?

  • if your looking for someone to do it step by step, im not sure someones gonna take the time to do that for you, so were trying to help you along by telling you what plugins you could use to reach your goal.

    im sorry im not being enough help.

  • adding extra 3d functionality is up to you and your events

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QuaziGNRLnose

Member since 2 Aug, 2008

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