QuaziGNRLnose's Recent Forum Activity

  • the image editor is pretty good for what it is, it just needs to be able to handle large pictures better and the selection tool shouldn't do that weird hard to understand selection that shows a pixel off.

    I have no idea why someone would want to outright remove something thats one of the fastest prototyping tools in construct.

    the ability to use layers and clipping masks would go a long way in making it better, and some better brush controls as well.

  • the properties bar in the event editor, i mean its pretty useless to have there and just takes up space.

  • if you feed cosp a 2 itll return to the first value, since it uses cosine which is periodic, it wont continue into No man's land like lerp/qarp/cubic, since its essentially cos(t*180) or something like that controlling an interpolation

    cosp(a,b,0)=a

    cosp(a,b,1)=b

    cosp(a,b,2)=a

    but its a pure A-B-A sine loop, not a hard bounce like rojos, that would have to be a kinda ABScosp sysexp.

    and to make rojos faster its better to just do

    lerp(a.x,b.x,abs(sin(lerp(0,180,t))))

    id imagine.

  • **** **** hehe, now thats just silly. People using this language are always gonna be CAPSing it out so whats the point, to filter casual vulgarity?

  • Well, the other day i was at the video store with davio and we saw N&B for sale used, for $14.99 so we just had to buy it (WHY IS THIS GAME LESS EXPENSIVE THAN "50cent:Blood on the Sand" i feel like hitting someone)

    Anywho, i have to tell all of you who have Xbox's and haven't tried it yet to give it a whirl. The game is awesome, maybe not the Banjo Kazooie your used to, but awesome nonetheless. Even though the actual story may seem lame at times the way challenges are set up, its something that you get used to a learn to enjoy trying to find ridiculous ways to beat them, or trying to get as high a score as possible.

    the graphics are superb and colorful, exploring showdown town (hub world) looking for parts crates is tons of fun and requires you to do some old school banjo platforming since you can only use a crappy trolly in the town, theres alot of fun to be had just finding new secrets in the hub world. The game has lots of funny dialogue and little touches that'll make you laugh all the time.

    the core of the game is where it really shines though, the vehicles. It may sound lame at first to some but once you start getting alot of cool parts itll start to be on your mind all the time. Its basically as much fun as legos, except alot more animated and with alot of cool parts to add on. I find it more exciting than legos though because you actually have real goals to achieve and you can experiment to create all kinds of cool stuff and sillyness. Just making vehicles with new ideas is a ton of fun and will absorb hours of time, and every time you find a cool new part youll automatically think of new ways to use it to make something new or improve an existing vehicle design. Like i recently found a jet engine and i combined it with hingey ropes to a chair and made a pod racer

    then i though of a way to make a gattling gun, put a jet engine on a pivoting axel made of towbar's (like a springy attachement point) and put guns on the pivoting engine, then when you press the trigger the engine spins the block around and you can shoot the guns like a gattling gun. I made a giant Octoroc that shoots blocks with a spring. the possibilities are endless and ive only got probably 25% of the parts. Some people have even built walking transforming mechs. It's just too fun .

    Subscribe to Construct videos now

    If your the kind of person that loves playing with legos, this is THE game for you, and for $14.99 its a really unbelievable deal.

  • why didnt you make in a new layout instead of a new project, im not sure if theres a way/plugin to launch another application through a construct application.

  • i usually dont have trouble with families except for the odd time or two.

    adding variables is pretty intuitive for the most part, and if you somehow mistakenly add a variable to an object alone or it goes into the wrong family, you CAN just add a variable with the same name to the family and the variable will automatically be replaced with the family counterpart

    ive never had any irreversible bugs with families though and if your worried by it, you can just save before you try to do something you havent done before and revert if something messes up.

    by all means you should use them if your constantly rewriting events for different objects.

  • instead of lerp you can also use cubic or qarp for a non linear fall off curve

  • just the basic stock mouse behaviour?

    [EDIT] i think i also used your physics fix thing, sol gave it to me on chat

  • testing out something for a game idea with physics

    <img src="http://i298.photobucket.com/albums/mm245/QuaziGnrlNose/balloonthing.png">

    i used distort maps to make it look fancy and have "dynamic" shading

    http://www.box.net/shared/ftum9asfcy

    feel free to look at it and ask questions, basically everything that uses a distort map is rendering out the same thing, just with scaling and offsets

    erase with a canvas was used to clip off extra junk

  • yea, the front site should have more content on it and links,

    sort of like the clickteam site

    *whispers*

    its just kinda empty right now, and doesn't reflect all the awesomeness thats been done thus far.

    i mean, like 90% the demos/downloads/game examples are from like a year or more ago!

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  • hmm, what do you mean?

QuaziGNRLnose's avatar

QuaziGNRLnose

Member since 2 Aug, 2008

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