shinkan
Its not high on the priority list, but perhaps eventually. The issue is that you need a camera to start with, but i cant force c2 to create a default camera object. Its again a c2 sdk limitation and having that object might make things extra confusing. Its trivial enough to position the camera to a q3d point for now using events.
As for the text thing, you could do it using models/animations + events. I have a lot of other features with much higher priority like physics/skeletal/particle support to work on, but the suggestion is definitely not a bad one, its just not something that i have time to put towards atm.