QuaziGNRLnose's Recent Forum Activity

  • It can't be done easily so it probably wont.

  • Slice

    there's ways, but you'll need to do it using events.

  • This is already an object like var a = {}, so values can be assigned to a.something freely.

  • Joannesalfa

    Yes, using an invisible model is the recommend way to do it.

    You can make the sprite and model part of a container.

  • Mobiles most likely, where memory is much more critical

  • shinkan

    Its not high on the priority list, but perhaps eventually. The issue is that you need a camera to start with, but i cant force c2 to create a default camera object. Its again a c2 sdk limitation and having that object might make things extra confusing. Its trivial enough to position the camera to a q3d point for now using events.

    As for the text thing, you could do it using models/animations + events. I have a lot of other features with much higher priority like physics/skeletal/particle support to work on, but the suggestion is definitely not a bad one, its just not something that i have time to put towards atm.

  • I think Jayjay's assumption is correct, C3 isn't going to be designed with 3D in mind, but people (i'm hoping myself ) will be able to make plugins that make it work really well anyway. I'm already managing to do okay with C2, and if the edit-time offered me as much flexibility as the runtime Q3D would be way nicer to use. I'm hoping the new editor allows this, and i can really get some very nice 3D functionality into C3, even if this isn't C3's main goal.

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  • Slice

    i'm sorry i don't understand your question. I'll attempt to answer it anyway but it seems your question was messed up in translation

    You need to use the behavior "morph animation controller" on your model, if you wish to playback morph animations. See the downloadable example on the first post for details. The animations in the file need to be renamed. Animation support in three.js is still a bit tricky so the process isn't as streamlined as it should be.

  • Slice

    Currently only morph animations are supported, so youll have to convert the anims. Im in progress of implementing skeletal animation but obviously there are difficulties as it is complex. Its high on my priorities list, and should appear in subsequent updates.

  • I added one minor addition: Bool as a new global/local variable type.

    +1, aswell as some sort of json object / dictionary where you can quickly set/create/delete values/keys.

  • IQ is a meaningless measure of intelligence. There's no objective way to prove being on one side of a bell curve means you're more intelligent than someone on the other. It's designed to measure the relative intelligence of people with handicaps to the regular population and that's it. Bell curve just means some people are better at the test than others, but not necessarily more creative / knowledgeable than others. The sum of someones experiences don't distill down to a single arbitrary value.

    The one thing that'll help you make better games is by studying advanced mathematics and physics, as-well as physical modeling and applied science like engineering. Understanding how computer architecture works is also very important if you want to make games that do complex things. Obviously studying visual arts and principles of animation and sound design and music composition are all equally important to the practice of game development. IQ wont help you, it's not a measure of skills or knowledge ...

  • Joannesalfa

    It depends what you want to do. Yea you can position using parent/child actions.

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QuaziGNRLnose

Member since 2 Aug, 2008

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