It's a pretty cool example, but it won't work with solids or physics.
You can make a chain with Physics:
https://howtoconstructdemos.com/create-a-realistic-chain-or-rope-with-physics/
But note that Physics is not compatible with other behaviors like Pin or Solid. So you will need to use physics joints instead of Pin and immovable objects instead of solid.
This method works too, but there are some bugs, if the car have a bigger speed then the chain starts to broke, and also if I apply gravity to the world the chain will be always down,it have inertion but it is alwais directed down, if I apply gravity 0 the chain will go around the car but the inertion will dissapear.
My goal is to make the chain stable and also to be able to apply inertion to the chain and hook depending by movement of the car for example:
--- if the car goes forward then suddenly turns right, then the chain will go from inertia to the left and vice versa, and this regardless of the speed of the car and the weight of the hook. Also wanted to do that with physics because want to to make chain to bounce or to stop when it hits immovable objects etc etc.
filetransfer.io/data-package/MXMuzXxb