Ktel's Recent Forum Activity

  • Hello ! This is the latest development of my project. It's a DIFFICULT action platform. I started with a tank as a hero, but later I changed it with a cyborg which I think looks cooler. I also created more detailed animations and added 4 upgradable weapons. Let me present you the first world (3 levels + boss). Please help me improve the game. Any suggestions and comments would be very usefull before I procceed to the next worlds of the game.

    SCREENSHOTS :

    CONTROLS :

    A, W, D : Move and jump

    Aim with mouse

    Left mouse button : Fire

    Right mouse button : Change weapon

    F2 : Fullscreen

    F3 : Window

    DOWNLOAD LINK :

    http://www.mediafire.com/?mqm20izwmnh

    HAVE FUN AND PLEASE COMMENT

  • I 'm currently working on my own project so I'm beta testing it! I can't beta test yours as I straggle to find time even to continue my project. I 'm sure that somebody from this nice community will be a volunteer as your games is really good looking.

  • It looks really cool man! Keep up the good work! I' m waiting for something playble for download!

  • News of the project :

    -1st World (3 Levels + Boss) Completed

    • Made it a little bit easier on first levels, added 5 lifes. Everytime the player loses continues the same moment from the same position
    • Added Score, every 20.000 points extra life
    • Added Main Menu with Passwords for every level

    You can download the first world here : http://www.mediafire.com/?zytzyomwgjm

    And view the trailer on youtube here :

    Subscribe to Construct videos now

    BTW, why I can't edit my first post and update the download link ?

  • UPDATE 11/03/2009

    Minimap added, Gravity increased, changed controls to A,S,W,D.

    Gameplay tip: Use the horizontal platforms to protect from the air attacks. First destroy enough airships and then advance. Keep your eye on the map.

    DOWNLOAD:

    http://www.mediafire.com/file/ytkzzyoth ... 100309.rar

  • [quote:1dtizit5]

    OK some crit;

    The enemies can kill you in 1 hit, yet you have to blast them 5 or 10 times to kill them. Enemies appear far to often considering the amount of shots they take to die.

    When you jump, you "float" way too much. The gravity needs to be increased for the fall rate.

    Clearing the first set of spikes without getting blown out of the sky by the flying ships is pretty much impossible. I tried about 20 times and didn't get past them even once.

    Graphics are really nice, and the game reminds me of Master Blaster (which is one of my favourite oldschool games). I also dig the mouse and keyboard control, even though trying to play it on a laptop with no mouse attached is kinda super difficult since i have to cross my hands over to reach the arrow keys (there is no chance in hell of using the mouse trackpad thing with my left hand).

    I would recommend having W,A,S,D as alternate controls to the arrow keys so people can use what they prefer.

    Overall a great start, but yeah... add a health bar, make the enemies die a tad easier or decrease the spawn rate of them (especially for level 1), and make the vehicle fall faster after jumping.

    ~Sol

    Thanks everybody for the comments. As far as difficulty is concerned, I like difficult games so I don't wanna make a stupid - easy game. I 've added a mini map so that the player can see if an enemy approaches before he makes his next move. Remember it's not only a shooter game but also has elements of strategy and adventure. You must first destroy some of the floating ships and then try to clear the spikes. I also increased the gravity. You are right, floating was a little bit annoying. Tonight I' ll add an option to use W,A,S,D for movement as many people prefer this setup.

  • Hello guys! Let me present you my latest project. It's called Cyber 'nam and it's going to be a Shooting - Action - Adventure Game

    DOWNLOAD :

    http://www.mediafire.com/file/vm4yxuryzzz/LEVEL1.rar

  • I'm currently working on an action - adventure - shoot em up game The game is on early stages but as you can see it includes prerendered 3d graphics and lots of explotions. Tell me what you think !

  • I' m creating a 2d vertical space shooter. The project is on a halt because of the large amount of work I had the last 6 months. Now that I finish with this stuff, I wanna continue my project. But I have a big problem. I can't find a way to manage multiple enemy waves. I can't really find which behaviour to apply on the enemies... I tried bullet behaviour with little success. Also I can't find a satisfactory way to place the enemies on the screen when it's their time to appear. Please note that I haven't watched contruct's updates for a long time... Has a path movement behaviour been added ? It would make my life easier. Any help would be appreciated !

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  • Thank you !! Now Picture Editor works with my Geforce FX !!

  • The Ship object is moved by an '8 direction' behavior.

    What happens is, you force the ship to move away from the edge of the screen, while the behavior keeps pushing it back to the edge. And that feels like sticking.

    So to keep the Ship from moving outside the screen, you have to communicate directly with the "8 direction behavior". Not do things behind its back.

    To do this, just place a colider on the right and left of the screen. Make them "solid" in the groups/attributes properties. And the behavior will not intrude those, or put in in other words: keep it on the screen

    Thank you my friend! By adding solid objects around the layout my problem was solved! No need to mess with events or acceleration! As far as the gameplay is concerned, I will improve it for sure... This was just a very early attemp... And believe me there is indeed a strategy to defeat the boss

  • You 're right mate ... Here's the cap :

    http://www.mediafire.com/?gwmneljmgrt

Ktel's avatar

Ktel

Member since 3 Jul, 2008

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