Sagal's Recent Forum Activity

  • Ty ^^ Looks good site. Now im wondering that has anyone made AI that works for lets say 100 or more enemies cuz I have some probs gettin all enemies do what I want em to do. Here's what im looking for AI:

    Enemies move to their objective and if there is other guys in their way they battle agaisnt em and after that continue to objective.

    If they are under fire they cover behind rocks,craters etc.( I got circles that are called cover placed in those places)

    Then If their comissar is killed and they have suffered lots of casualties etc. they would retreat because their morale is so low.

    And they would randomly attack agaisnt our positions if they got enough men left.

    I know how to do morale thing, and that they randomly attack but I dont have good ideas how to make em clever enough to cover or that they would lets say do some maneuvers like flank or so. Is it even possible?

  • Hehe I know that there is more dirt and shit flying around but I was just playing with shockwaveys in that

  • I like the way grass looks how is it done?

  • Okay here is my newest project and at the moment im looking for help in this. But first lemme tell something about this game. This game is based on The Winter War(Russo-FInnish war). In the game you play with soldier in many famous operations of that war and try to help repel Russians. There is gonna be somekind of exp system so you earn medals and higher ranks and even maybe just maybe you get your own squad to command and help. Game is supposed to be pretty realistic but also fun to play so it cannot be too realistic. We got our game's graphic side covered but we need some help with AI (which is gonna be very important as there is gonna be morale system and so on) and then we might need help with sounds so if anyone has or can create great sounds like gun firing, russian v12 diesel tank engine:P or even wind,birds everything please help! And if you are really interested and want to become part of team I would be very glad especially if you are good in programming AI as I have few probs with it.

    Here's some early pictures of game: <img src="http://img95.imageshack.us/img95/1634/screenshot3lk8.jpg">

    And here is very very early test thing where I tested artillery effects and now I know a lot more about effects and particles so they are gonna be a lot nicer looking in the final product.

    http://www.fileden.com/files/2008/4/3/1850311/tykisto.rar (Use 1,2,3,4 to fire artillery)

  • Ugh just played that lvl in mario with supernintendo

  • umm i just did some calculations and if they are right and lets say that cube moves 1k pixels per second i got that it takes 24,9 days to travel across that 2.147 billion pixel thing

  • Its HUGE cant say anything else...

  • ah ok thanks

  • My soldiers have turret behaviour and they aim great at enemy but they dont shoot so how I make em shoot?

  • MEh damn

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  • I cant seem to get car movement work with physics is it even possible?

  • Okay taht shuld work ty for help

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Sagal

Member since 1 Jul, 2008

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