Lumer0's Recent Forum Activity

  • can't get it to work, I just want like one little wave of particles to spray up, and for them not to dissapear. I also need to have the particles spawn from the place of where my sprite died.

    The only way i semi made that part work is when i already had some particles off to the side then it worked.

  • Cool I was looking for an example, Ok what I would like to do is when my player sprite dies, 1 spray of small red particles fly up ONCE then it's over.

    So could I just do:

    Always - Set position to player sprite

    On collision with <object> <need a command to fire the particles once?>

    Destroy player sprite

    OR

    On collision with <object> spawn particles

    I'm not sure how to make it just go once, and how to make them happen at the spot where My player sprite died.

    This is for a 2d plat former.

  • How do I use the particle sprayer thing, it's not working for me.

  • Thanks, that's a good Idea.

  • Ok I've been trying to figure out how to use the save game commands, and it hasn't been working:

    I have a box, when the box is collided with the players bullet it will turn green (Got that working) and then save. I can't figure out how to use the save game commands to get it to work. It needs to work like this:

    At the main menu I have a load button, it should load the progress of the current game.

    Then there is a new game button, which should create a new game

    I will assign a key to loading like R so when the player dies from spikes or such, he can see the particles of blood fall then load from where he saved with the box, or If the player gets stuck somewhere or wants to restart from the last save point.

    When the box is shot with the bullet, it will save the game.

    -------------------------------------------------------------------------------------------------------

    Now I would like to know how I can tell my enemies where to go (This is a 2d platformer), say i wanted a enemy on the ground to move left and right back and forth, or just keep moving in one direction.

    What i'm wondering is how do i make my enemies move around on platforms or ground, or even air if I decide to make a flying enemy. Do I need to make waypoints, If so How do I do it, or if I need to do something else.

    --------------------------------------------------------------------------------------------------------

    If anyone could help me with any of my questions i'd be grateful.

    Thanks.

  • Yeah I don't know why It's crashing, Also what annoys me is when I do the "Import frame" (because i can import multiple frames in at once) It doesn't have transparency and makes a blue box around the sprite. So i have to do the add frame, which is annoying cause it's importing one frame at a time.

  • Ok i sort of figured out the angle stuff, but it's not working: Cap file: http://files.filefront.com/Gamecap/;102 ... einfo.html

  • Oh and I don't see any action/command to change the sprite to an animation.

    Never mind I got it to work.

    Never mind again, I found the command but it is not working.

  • Hey thanks! I'll test this out!

    How about when I want my guy to start walking left or right, can I just do some sort of command that mirrors the animation to the left, cause my walking animation is only for the right!

    And is there any way to select more then one sprite at once so that i can make rows of ground easier and more equal?

    And Is there a way i can make my character sprite be able to do a double jump?

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  • Pretty much I need to know how to make the player sprite collide with the ground sprite so he doesn't fall through it. I've put the platform behavior on the player sprite already.

    I would also like to know how I can use my animations like:

    When it jumps it does the jump animation

    Or basic things like my walk animation

    and how to make it turn left when I walk left

    I'm pretty noob to Construction so you might have to go into some detail,

    Thanks!

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Lumer0

Member since 11 May, 2008

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