TheInstance's Recent Forum Activity

  • You guys use the auto-save i hope ? So far it saved my butt several times.

    You said it has a texture error at runtime ?

    So i assume you can still open the .cap in construct, just not run it.

    In that case, look in the events wizard while adding any object based event,

    look for an object with a gear as thumbnail,

    thats the object causing u texture problems at runtime.

    Maybe Ashley can fix that, but i am afraid not.

    So make a backup, of the .cap

    Do not delete the phantom object in the layout till you fixed all events.

    Deleting it will take every action, every event containing the object away !

    First remake the object in the layout editor. (a new object)

    Go into your events/actions line by line ....

    And change the pointers from the error object to the newly made object.

    Then delete the phantom object.

    That should fix the texture problem. Hope you have only one error object to go.

    Now Your music not playing.

    Weird, my example plays you say.

    Are you sure .cap and the .wav are in same folder ?

    not in a folder in the folder, if u know what i mean ?

    I dont know if construct takes spaces in file paths well. I have no idea, since non of my paths have spaces, partly thx to vistas new way of using symbolic links to mark the user folders.

    Can u, because i wonder, copy the folder containing the .cap on the C drives root ? and try from there ?

    hope i helped some.

    Although one wanted to pronounce it "skeera" its not that "skeering" ... lol

    just keep going

    you will manage

    and turn that auto save on !!

    Man i hate this spellings checker i lined up with my IE, but guess, i am a little readable now .. lol

  • Thats cool dude. Very.

  • You are not the only person in the whole dang world suffering from a "R6025 virtual function call".

    Do not feel special, and do not act as u are. Thx !!

    You can get hit with a "R6025 virtual function call" in every program/application that calls codecs to display content. Not only construct. Its a general error and very specific to YOUR system.

    From the Big AVID Adrelanine to the small Roxio writer.

    I have no "need" to solve this completely for you since you are unneeded rude.

    But here are some hints. Do u have codec packages installed ? (I will not call them by name)

    Do u have an alternative for Apple's codecs installed ? (I will not call them by name)

    Is your QT up to date ?

    Is you Gd up to date ?

    Is your Windows Explorer even showing Thumbnails ? huh ? Without crashing

    have a nice day, eat an apple, thats good for you.

  • a quicly made .cap to illustrate

    http://www.mediafire.com/?lk3nod2jmym

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  • your command sir

    http://www.mediafire.com/?brwzz4zjzgw

  • I dont know Who did it , but i saw a very elegant solution for ur problem in the .cap of a spaceshooter.

    So excuses to the "Who" person for not mentioning him/her as source.

    But this person filled every cell of the field with an invisible square object. On the moment he builded something on the cell, he erased that object. Moment the cell became empty he spawned an instance of the object on that place to mark it as Empty.

    Dooing so gives u a Great advance by using "pick random".

    Lets Call the object TheEmpty.

    Then "pick a random TheEmpty" will only pick places where nothing is build yet. Because TheEmpty is only present on empty places.

    To do this for 3 chests, you make a loop from 1 to 3. Something like this.

    (event) For loop "Here_to_stay" 1 to 3

    (event) Pick a random "TheEmpty"

    _______________________________(action) create "chest" on "TheEmpty"'s position

    _______________________________(action) destroy "TheEmpty"

    When i saw that solution, i was very very pleased with the straightforwardiness (guess thats no word), and with the simplicity

    Do you need a .cap ? i can when i am home, at work at the moment

  • I should not explain my motives so mutch .. but ...

    I seem to be taken wrong so mutch ..

    I am not really interrested in specific, isolated problems and in the solutions for them.

    You never get a working system by solving each detail appart and isolated.

    What i try to do is,

    look at the isolated questions/problems, dig into them, and generate general rules,

    starting from them.

    I do this for myself, but can as wel *publish* my conclusions, and hope someone ads or takes from it.

    You can read back, and see thats the case.

    The cap that i made was just to illustrate. Nothing more nothing less.

    And now allow me to dream a second. A few weeks ago i posted a .cap.

    I really wish someone would look into it. And tell me why the T-blok is lagging. I cant find it !!

    I really wish someone would tell me how i can make an event wait till the previous event has done moving its objects. Thats a big problem in that cap. And i illustrated that problem in many .caps

    have a great weekend off.

    Oh and, you can size the Thekey object to 1 pixel width, and separate the chests by 2 pixels. This will solve your problem totaly. TheKey is now 2 pixels, i think.

  • ty ty Maxumz

  • Can someone explain me Hinge, and how to use it ?

    ty

  • lol "skeera" ... lovely slang

  • Till "collapsable object groups" get implemented.

    You could make use of the layers to go easyer along with your objects. With respect to the Z-orders ofcourse.

    The layer TAB on the right has a dropdown menu in the middle to filter out objects based on there layers.

    You can also make Layers invisible/visible to aid.

    You can select objects from the listed objects in the LAyers TAB.

    You can drag layers to change Z-order easy.

    You even can drag objects selected (in the low part) in the layer pane to differend layers (in the higher parts)

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TheInstance

Member since 5 May, 2008

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