TheInstance's Recent Forum Activity

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  • I am always sarcastic, certainly when i sense dishonestiness or laziness.

    Do you really call yourself ""software developer"?

    But you can not ...

    Locate the source of a open source program ....

    Read into to the code, wich i think is just C++ ..

    and tell me, a computerlanguage dumb person ..

    what exactly is gooing on ..

    apparently you dont even have VCExpress, wich is FREEWARE, laying arround on your computer ...

    Or you are able to do all this, but to lazy to do so.

    Shall i write another word? not knowing if i misspelled it or not ? So you can catch me on that?

    Thats so ok dude, i am used to that.

    And let me bubble up all your posts.

    You are welcome for saying ty for bubbleing them up.

    I only try to help.

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  • Good midday Snoopie.

    I have read your threats. I followed them. And i am sure many did.

    I trust Ashley will take care of them.

    I feel like the bubble up your post action is a little unneeded.

    ***shrugz***

    (he told me to be nice in a unconditional while loop)

    ***shrugz***

    But .. To Stay on topic.

    [quote:cmn4o6fv]Could someone explain to me at a technical level why the system works this way (I'm a software developer so you don't have to simplify things). Is the behavior implementation running after my events and overwriting my changes? Could behaviors run before my events so I could tweak their results in my events? Or are behaviors able to make certain object properties read only? How are user events and behaviors inserted into the game's main loop.

    Now well, thats a good question.

    I would love the know the answer.

    I've been fighting with the systems priority's from day one.

    Now well but, since you are "software developer".

    Would you be so nice to look into the CVS ..

    http://construct.cvs.sourceforge.net/construct/

    and tell me what exactly is going on ?

    Thank you.

    Oh and when you are reading into the code.

    Plz also explain me how events pick objects, and how it keeps track of the "picked".

    Thank you very much in advance.

    Appreciated.

    Always nice to have a real "software developer"in the community.

  • [quote:di6mleih]Events explicitly tied to objects, carried between layouts and with process priority over the main event sheet.

    Eggggggactly !!

    ** yells eureka** ducks for the girls evil eye** cuz messing up the bathroom***

    But you still dont see the endless posibiltys : )

    And yes most of it can be done allready. WIth hard work, more sweat, and patience.

    And i never said you are wrong. Its ok to have differend looks at the things.

    Another easy example.

    Imagine oure warrior can fire 4 differend projectiles.

    1 that has a big splash damage, but little damage in the heart of the explosion.

    1 that kilss only air thingys

    1 that kills only land thingys

    1 that kills over a range located arround a long line

    Now how easy would it be ?

    To make 4 bullets with special animations in the layout editor ..

    Give each bullet (lets say in the layout editor, but it can be a new editor too) ... an individual (private) events sheet.

    The events tell the bullet what to do and when to die.

    Now all we do is spawn the object in the "general" sheet.

    Aim it ..

    And thats all ..

    The bullet just does what it has to do .. no need to be in sync with the "general" sheet ..

    We dont have to watch it in the general sheet.

    Dont have to kill it.

    nothing.

    Just spawn it and, and let it do what its told to do in its "individual" sheet .. Exactly like the behaviours do.

    And this in every layout.

    And we can keep spawning the bullets over and over.

    And none of the bullets run in sync with each other. They run individual, unattented, automatic.

    And on top, should be saveble to disk.

    And now we have Snippets !!!

    We can give them to each other.

    And they are usable in every general events sheet.

    Once i get you to see, to feel, you will know that not having this is a downer : )

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TheInstance

Member since 5 May, 2008

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