[quote:di6mleih]Events explicitly tied to objects, carried between layouts and with process priority over the main event sheet.
Eggggggactly !!
** yells eureka** ducks for the girls evil eye** cuz messing up the bathroom***
But you still dont see the endless posibiltys : )
And yes most of it can be done allready. WIth hard work, more sweat, and patience.
And i never said you are wrong. Its ok to have differend looks at the things.
Another easy example.
Imagine oure warrior can fire 4 differend projectiles.
1 that has a big splash damage, but little damage in the heart of the explosion.
1 that kilss only air thingys
1 that kills only land thingys
1 that kills over a range located arround a long line
Now how easy would it be ?
To make 4 bullets with special animations in the layout editor ..
Give each bullet (lets say in the layout editor, but it can be a new editor too) ... an individual (private) events sheet.
The events tell the bullet what to do and when to die.
Now all we do is spawn the object in the "general" sheet.
Aim it ..
And thats all ..
The bullet just does what it has to do .. no need to be in sync with the "general" sheet ..
We dont have to watch it in the general sheet.
Dont have to kill it.
nothing.
Just spawn it and, and let it do what its told to do in its "individual" sheet .. Exactly like the behaviours do.
And this in every layout.
And we can keep spawning the bullets over and over.
And none of the bullets run in sync with each other. They run individual, unattented, automatic.
And on top, should be saveble to disk.
And now we have Snippets !!!
We can give them to each other.
And they are usable in every general events sheet.
Once i get you to see, to feel, you will know that not having this is a downer : )