AmogusJS's Recent Forum Activity

  • Go to the AppData/Local path and find a folder with the name of your project, then delete it and try launching the game again so NW.js will load everything from scratch. If you're using local storage, all the data saved there is going to be deleted, so keep that in mind. That's a temporary fix that might or might not work.

  • Just thought of another option - if you can make a tiny macOS universal app that just detects if it's Intel or Apple Silicon, and then launches one of two other bundled apps, then you can point Steam at the launcher app and it will launch the right one.

    Probably it would even be possible to use something as simple as a bash script for auto-detection, though it doesn't make for a very good user experience with a terminal window popping out every time the game is launched.

  • Hello;

    The new GPT you can write using chatGPT-4 announced a few days back would be very interesting. I guess it would be kind of like copilot?

    I don't know how it would work, would it have to be written by people at Scirra or could just anyone write one? I suppose one for javascript scripts will probably be written for any general javascript programmer--but I am interested in how a GPt might be written for the event system in COnstruct 3.

    Since the GPT writer is still in beta and I can't get hold of it, is there anyone here who has access to it and can see if it makes sense to try to use it on construct event sheets? would we have to give it all the construct event sheet exanples and tutorial for it to "learn" how to do it?

    yours

    winkr7

    I think it's already partially possible with the current chat gpt version - all construct 3 events are json data that it can read and somewhat understand (like when you copy them from the event sheet and then paste into the chat gpt dialogue)

    yours

    AmogusJS

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  • It turned out Steam does not allow to upload two separate Mac builds - one for Intel and another for Apple Silicon devices. We can only use one build and it must be Intel, because it's compatible with all macs.

    Will it be possible to create a universal "fat" build which includes both Intel+ARM NWjs exports? There is a discussion in this post (scroll to the end), but I don't see a solution.

    You can create two launch options pointing at two different executable files uploaded to the same depot: one for the proper Intel version and another one for the Apple's thing. (check the steamworks docs here, you have to scroll to the 'Initial Setup for New SteamPipe Apps' section.)

    Players then will be able to select which build to play.

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AmogusJS

Member since 9 Nov, 2023

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