Relative-to-the-window is great, but it doesn't solve everything. If you wanted to scale your game to 1080p, for instance, proportional zooming is a better choice as it avoids making your graphics too small to see.
Zoom is a good thing to work with if you use it for 3D, but how would you zoom the layout if you just use it for the GUI and you didn't want to let the user scroll the GUI-Window or have large buttons?
In any resizable game I've developed, I've always just positioned everything relative to the window, ie. using the expressions ScrollXLeft, ScrollXRight, ScrollYTop, ScrollYBottom (and DisplayWidth, DisplayHeight). This way, no matter what you resize the window to, the objects automatically position themselves relative to the window.
Yepp, that's what I've mentioned above! Positioning the sprites relative to the original position! I've just wanted to know if there is an automatic function for it in Construct (like auto-positioning)?
bugreport:
Function:
SystemSet Layer 1 zoom offset to (1, 0.0)
[/code:x8ei0cxv]
This function kill the Debug-Window with an unhandeld error!