watcher96's Recent Forum Activity

  • Thank you for the quick response zenox98. I started new project, recreated my steps and found the error.

    The Zsorter sprite was on the layer 0 and was probably messing with the layout.

  • I recently started working on my new project after finishing another one with the same plugins (without any problems). As soon as I started working I got a preview error

    It started happening when object moved along Y axis, but after I resized windows it started popping up right away.

    PS: I'm using Zsorter and timeline plugins.

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  • Make sure to save both the spriter file types before importing. This probably shouldn't be in the bug forums though you should post on ether the Spriter Post in the general area or on Brashmonkey

    Thank you for pointing me in the right direction. I double checked and everything was fine with spriter export options, but i choose wrong sheet for initialization. I reimported sprites and everything works fine now.

  • Problem Description

    After i export my project, all animated objects are invisible. Everything is fine when i preview it in engine.

    Attach a Capx

    For People willing to help, pm me and i will send you dropbox link

    (Cant Attach because of reputation)

    Description of Capx

    I uploaded only gameplay part of my game in caproj and capx, bug is only visible after exporting (kongregate, desktop...)

    Steps to Reproduce Bug

    • Everything is fine in preview
    • Exports fine
    • 2 objects that are rigged and animated are invisible

    Observed Result

    It might be problem with export and renamed files.

    Expected Result

    All objects are visible and work as expected

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: YES

    Operating System and Service Pack

    Windows 8.1 64 bit

    Construct 2 Version ID

    Construct 2 r195 stable

    System Specs

    Processor: AMD A8 5600k APU

    Graphics Card: AMD Radeon HD 6670

    RAM: 4GB DDR3

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watcher96

Member since 5 Mar, 2015

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