ClassicQT's Recent Forum Activity

  • I changed it to using hiearchy and it did help a little, the lag of the text input object is not so bad but its still noticeable. This doesnt happen with sprites or any other obj just text input object. Also I need access to the link you posted I cant see the example.

    Also would you know how to create the events correctly using the touch. I keep trying to get it to work and it just creates even bigger lag with the input box then what I had before.

    // On touch object card - set position touch.x and touch.y // this is what im doing and makes it worse

  • What matter about pinning is it need to be pinned one tick a time that triggered by certain condition with pinned behavior pinned to only one object. so using everytick won't work, neither double pinned (each other) to both objects.

    what do you mean one tick at a time ? and im am not double pinning or using every tick

    So is it not possible to stop the lagging ?

  • I am making a kanban. When the user creates a card a text input object is created and pinned to the card. When you drag the card around the text input object is lagging behind. Is there any way to fix this.

    I have seen people complain about the pin behavior not working the way it should and was wondering if this is just me not doing something right or is it just construct

    project:

    drive.google.com/file/d/1JScRTByCrj5G3B0OtnDqvo_mF5AcMY5O/view

  • Just out of curiosity would you know of any work around or any code we can write to get around tiles automatically snapping or is it just simply not possible in construct 3 atm

  • Oh I cant see the link you posted by the way

  • What I mean is that when you are clicking on the each individual tile and pasting into your map essentially "creating your map" the tiles are snapping together. For example my tile set is 8x8 they are snapping in 8x8 positions and I cant place them freely because I need precise placements because this is a platformer game.

    I think you answered my question, tile maps will never be able to be placed freely so I guess ill just use objects sprites for these precise jumps which just seems like unnecessary work.

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  • Are you sure? I am looking at the templates to check like kiwi story and the tile maps are snapping with the option check off so its not just my project. Even the Alt drag is not working the tiles are still snapping

  • Yes I have turned off snap to grid in layouts. That is only for sprites and not tilemaps

    Is this possible? There is not a single place on the internet that says anything about this. How can construct 3 be the only engine that does not have the option to have no snapping for tile maps

  • It is probably dropbox things. Try this one: drive.google.com/file/d/12mt12FxMdHUVADVTIBReMpDopeARoP5b/view

    Thank you for this tutorial it helped me figure out what I need to do.I had been stuck on this for days

    I just needed to add 2 variables and take out the sub events I had. I didnt realize that in mine they are running at the same time so that's why it doesn't register they are acting on each other.

    Here is what I did to create a elevator/ lever mechanic for anyone that sees this

  • Just wanted to show even with changing values like the picture below it does not work. It only registers the first click and then wont come back.

  • Close example (but not quite) without tween: dropbox.com/scl/fi/tgummrfij1gcs5psqoeou/contoh_kode.capx

    I get a error everytime I click on the link

  • This doesn't work because both Tweens send the Platform to the same position X = 1200. One of them should be different.

    I was just messing with values my bad even I change them to different numbers it still does not work

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ClassicQT

Member since 30 Oct, 2023

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