SoldjahBoy's Recent Forum Activity

  • If the update doesn't fix it, can we kill it with fire?

    ~Sol

  • You can just look at the cap for what I have already... just keep in mind it's a closed project (at this stage) really so please don't share it around.

    I will PM you a link.

    ~Sol

  • You need to shrink your sig down a bit, mister! Come on, now... you have to lead by example <img src="smileys/smiley4.gif" border="0" align="middle" />

    Me? Follow rules?

    BAHAHAHAHAHAHAHAAAAAAAAAAAAAAAAwut

    I'm speshul. Besides, I think my sig is still within reason. If this was MI my sig would be 5 screens tall, and it would be something like an "epicface" technoviking mounting a midget saying "you mad bro?" or something.

    But yes... signatures are a MUST.

    And so, it has been ruled.

    *EDIT*

    Slightly off-topic, but I have noticed that when quotes are done, they are ever-so-slightly too wide, and causes a small side-scroll bar to appear.

    ~Sol

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  • We have to face the fact that this forum software is really terrible. Vbulletin or phpbb are the only real solutions...

    ~Sol

  • 1. That is a whole layer, a sprite object set to a light gray colour with multiply effect is covering the whole layer. On top of that is a greyscale sprite set to additive, and it is set to fade behavior. The additive object is created randomly and set to destroy on fade.

    2. The rays/flare is made of one object repeated about 20 times. The cloud is the same... I used greyscale images and used the tint effect as well as additive effect.

    ~Sol

  • FunnyGuy

    Sure, ask away... and I doubt I will be "competition" as such, since my game is taking a very unusual twist for game-play. It's not going to be what you think. Also, it was pure accident that I started this... I didn't realise everyone else was making space stuff too haha. Must be something "in the air".

    Aldo

    You're right. How can space ever get boring?

    deadeye

    Thanks mate :D How's life treating you anyway? Haven't spoken to you in AGES!

    newt

    Cool Newt I'll check that out closer after lunch. Looks like a bit of a read. Not sure if I will need something as complex as that for this project, but it may come in handy for other stuff as well :D

    Glad you guys like it so far. I will be adding some more conditions of creation... so the procedural "generator" has some other details to mess with, then I will move on to the next map view phase.

    The in-between previews are given out in chat, so join in to chat if you want to see more, and even sneak a look at the .cap :D

    ~Sol

  • I guess not when you look at this:

    <img src="http://i1081.photobucket.com/albums/j349/Djordhan/ConstructPron.jpg" border="0" />

    ROFL!

    Best pic ever :D

    ~Sol

  • I do both, but I am very specific about the games I do end up playing.

    I basically don't play, or more to the point I never finish more than 2-3 levels of a "sh*t game".

    I love doing both, though I do tend to take breaks from development that are often longer than planned... but I always come back, and I never really leave.

    ~Sol

  • Pro-sig here...

    Having no sigs will be really crap.

    90-120 pixel limit should be more than fine...

    ~Sol

  • And my number one favorite game:

    1. GTA San Andreas

    This is the game that I keep going back to more than any other. I've beaten it several times, and I almost never get tired of playing it. And it has THE BEST soundtrack of any game, ever (well, non-game music soundtrack anyway).

    You'd love APB Reloaded then :)

    Some of my currents are:

    • Minecraft
    • Terraria
    • Gratuitous Space Battles
    • APB Reloaded

    Some old ones I played the sh*t out of:

    • Legend of Zelda
    • Super Mario Bros 1,2,3
    • TMNT (arcade and NES)
    • Hard Drivin
    • Ninja Gaiden 1,2,3
    • ToeJam and Earl
    • Air Blasters (or Aero Busters depending where you are from)
    • Splatterhouse
    • Mike Tyson's Punchout
    • Fight Night (any version)

    ~Sol

  • Working on some procedural space makin'.

    Currently controls are limited. You can make the little ships explore around until they have reached every planet and consider it "discovered". This will be become far more complex in the near future.

    The seed that is supplied is a good example since it seems to contain all elements of the current design procedure, nicely balanced. If you change it you will get different results.

    Let me know what you think. :)

    DOWNLOAD

    <img src="http://dl.dropbox.com/u/604141/space%20promo/SpaceCo-1.png" border="0">

    *EDIT*

    Currently, the background is "borrowed". It was for a proof of concept, so I will be adding my own background(s) soon. Until then, thank you random artist.

    ~Sol

  • I do not believe there is a link from his site, no...

    ~Sol

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SoldjahBoy

Member since 2 Apr, 2008

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