SoldjahBoy's Recent Forum Activity

  • Tbh I can't say for sure. Maybe I hit it right as it jumped, but not certain. It seemed stationery each time that happened since I tried to attack only after the slime would move so that it wouldn't hit me. Perhaps it was due to jump again as I hit it.

  • [ADDED]

    • New "crafting menu" with scroll ability, activated from Work Bench
    • Dudeman is now gender specific (and clothing absent for now! - BEWARE NSFW!)
    • Better persistence of item information and inventory storage (not reflected visually yet)

    [FIXED]

    • Waypoints work a lot better now (but can still trigger out of order)
    • Day and Night cycle tweaked and improved

    [WHAT'S NEXT]

    • Map generation for exploring the world
    • First craftable items (probably going to start with walls/building type stuff)
    • Removing NWJS data handling (hopefully) in favour of newly made persistence system
    • Adding first clothing items

    ~Sol

  • To make a timer that restarts every time the layout starts could be done many ways. Probably an easy pseudo example would be something like;

    --------------------------------------------

    Start of layout -> Set Global variable (timer) = 0

    Every 1.0 seconds -> Add 1 to Global variable (timer)

    If global variable (timer) = 5 -> do something

    --------------------------------------------

    Making a repeatable action would be a little trickier, but using a variable as the timer itself could work for sure.

    *EDIT*

    Just looked more closely at your event sheet there, and you're doing exactly this method already but maybe forgetting to set your variable on startup to 0. Global variables will always remember where they're at unless the program starts from the beginning again. You just need a reset on the variable you're already using when the layout starts up.

    ~Sol

  • Thanks

    My animation "keyframes" need a bit of work... but with the way I've set it up, I can make the character move, quite literally, however I want to - automatic zordering and limb generation means I just have to place the hands/feet and elbows/knees... my limb placement code does the rest.

    I have actually added a fair bit to this, but haven't uploaded it yet as most of it is fine tuning and cosmetic changes to make customising the look of the "blank dude" a bit easier. There is now also two genders, and persistence of individual instance data is now a lot better (for saving inventories, etc).

    I'm also toying with a few ideas that MIGHT mean I can forget having to use NWJS data handling for saving and loading stat data... which will make a web-based release (at least for testing) a more workable idea.

    Cheers for checking it out!

    ~Sol

  • I had a quick play of the first "tutorial level" and it's pretty cool!

    Looks nicely polished and was quite an interesting take on cooking games in general.

    I had a little trouble with applying the ketchup to the egg on the dressing phase, as it wasn't immediately clear I had to use the "blue circle" as the guide for the ketchup... but it wasn't impossible to figure out and makes sense now.

    Great job on the graphics, effects, and transitions... very appealing feel and look to the game.

    ~Sol

  • Haha very cool indeed! I love the original LoZ... I think it was my most played title on the NES back when I was 8 or 10 years old...

    *EDIT*

    I noticed a bug - sometimes when you hit an enemy it "flies" toward you instead of away and it causes damage to the player. You probably already knew about it, but thought I'd mention just in case.

    ~Sol

  • stevenallot

    I tried to download it and it worked just fine, so not sure.

    Here is a mirror link to dropbox just in case.

    ~Sol

  • All good... I'm the king of forgetting basic stuff as well haha

    ~Sol

    • Post link icon

    zenox98

    Maybe it's an algebra joke? xD

    ~Sol

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The short answer: Construct 2 is over-all more powerful, but perhaps not as "easy" to use... Stencyl effectively makes "coding" much easier by practically eliminating syntax issues, where C2 can be a little more, fussy, at times.

    Basically, the learning curve of C2 is a little more difficult in the long-term, but the achievable results are, in my humble opinion, a lot better.

    ~Sol

  • It should be a system->create object action.

    ~Sol

    • Post link icon

    Nope :/

    I guess I'm not up to date with the latest pop-culture references or something.

    ~Sol

SoldjahBoy's avatar

SoldjahBoy

Member since 2 Apr, 2008

Twitter
SoldjahBoy has 3 followers

Trophy Case

  • 16-Year Club
  • Email Verified

Progress

17/44
How to earn trophies