SoldjahBoy's Recent Forum Activity

  • Yeah I can see how this would be a really useful idea... I guess I am so used to making detectors for stuff (thanks a lot Clickteam) that it's like second nature to use them for just about anything. This wold make things a lot easier and cleaner and you wouldn't have 50 different rainbow coloured objects, all named "Detector".

    ~Sol

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  • Soldjah oh what I would give to have a comp like yours.. mine can only play world of warcraft at 25 fps max on all low settings, about to get warhammer which it could BARELY run at 10-15 fps on low settings. gosh how do I play a game with such low framerate?

    Anyway my specs:

    Device name: Mobile Intel(R) 965 Express Chipset Family

    Pixel shader: 3

    Estimated VRAM: 358 MB

    Motion blur: Yes

    Teh Sux

    YIKES

    ~Sol

  • Some signatures I made for the guys on the BiteFight forums, among some other works... hey Ash... any chance we can use img sigs here? I tried and it gave me an error saying "unable to determine image dimensions" or something like that.

    Anyway, make with the artwork:

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/sig%20images/ALAS-FAIRY-SIG.png">

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/sig%20images/alicia-photo-SOTW13.jpg">

    original stock image for the Alicia pic:

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/sig%20images/alicia_silverstone4.jpg">

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/sig%20images/Beasten-sig.jpg">

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/sig%20images/Hobbz-sig.png">

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/sig%20images/Isnogood.png">

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/sig%20images/Lion-sig.jpg">

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/sig%20images/Marx83.png">

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/sig%20images/Miayo-sig.jpg">

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/sig%20images/skyhigh-sig.jpg">

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/sig%20images/TheReaper-sig-white.jpg">

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/sig%20images/UltraVoilet-sig.jpg">

    and some of my sigs from the past:

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/sig%20images/260Z-GOLD-720.png">

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/sig%20images/az_sig.png">

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/sig%20images/SB-Sig-350z-sm.png">

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/sig%20images/SB-mafia-sig.jpg">

    ~Sol

  • I think you may have to add a physics behaviour to your player, as well as the platform movement. Just set the parameters so the player is not affected by gravity or friction and it should work fine. If not, the only other thing I can think of is setting the common settings for the boxes AND player to "solid" and that may also work. See how you go, if no good then I will try to make a CAP for you.

    ~Sol

  • Why not make individual star sprites and have them always move in one direction and apply a wrap behaviour? Although it sounds like a resource hog, unless you are putting a huge amount of shaders and more than 200 stars on screen at one time then you shouldnt see much fps drop.

    That's exactly what I would do... you could still use paralaxed layers with that method... though I would probably make it so the stars moved on the angle the ship is moving, minus 180� so it gave a feeling of proper direction.

    ~Sol

  • [quote:3hwc3d4f]I've forgotten everything about MMF

    Good. Your home is here now...

    ~Sol

  • > That crash on close was a very silly mistake and is fixed..

    >

    > With regard to the network plugin, soon! Really, soon!

    >

    :O. Have you started working on her?

    LOL! "Her"... hahaha Alee gotz it baaaad!

    ~Sol

  • In reality, the large body has more cumulative pull, so they would be drawing the single object faster than the single object would be drawing in the large body. In other words, the single object would be moving much more.

    This can be corrected by changing Set force to Add force.

    This is pretty much what I was trying to get at... I will check out what you have managed to do once I get on my Construct PC. I hate this slow junk computer I have here at work... I really should upgrade this heap of crap.

    I understand the laws and methods of physics better than I understand the maths behind it.

    ~Sol

  • Nice analogy Quazi... makes perfect sense when you think of it like that. I kinda figured the same thing after I discovered it is more stable with spherical collision masks since there is less touching surface area.

    The only reason I tried this was to see exactly how far I could push the physics in an applicable situation, since I am wanting to experiment in making a test application similar to "Armadillo Run". I think the amount of objects that can be used is more than satisfactory for such an idea, though it kind of caught be by surprise when it crashed like that. I just expected it to either run really slow, or start missing collisions (IE objects falling through the floor or each other), or both...

    If it's fixable in any way then that would be awesome, but if it's not then that's ok as well... I can't really see the need for 3000+ tiny physics objects on the screen at one time! Well, maybe I can, but I could live without it lol.

    ~Sol

  • Nice work mate

    Bit of a jack-of-all-trades really... bit like myself... little bit of this and a little bit of that. Thumbs up!

    ~Sol

  • I guess I'm saying you didn't need to buy the extra GPU power ... yet.

    I generally skip every other generation of hardware and take a look at upcoming releases. DirectX 11 is coming and they're talking about 12 already.

    The cycle doesn't end, and as far as gaming goes, I gave up on PC for the most part. Xbox 360 and PS3 will last 5-6 years and cost tons less. There's a few PC exclusives left, but not nearly enough to blow a huge sum on a PC.

    Core2Duo 2.4ghz, 3 gigs of ram and an 8800M.

    I'm down to just this laptop and nearly every gaming system on the market. I will never buy a desktop PC again. I used to do exactly what you did, and I guess I just don't care anymore.

    Yeah the second card was waaaaay overkill... I just did it becaue I would have used the spare money for something way less, er, cool otherwise.

    I haven't bought a computer since DX9 just came out... so it was time. Besides DX11 is just DX10 with a few extra features that cards don't even support. DX9 is still being improved on, and game are only just starting to break into DX10... I think DX11 and upwards will be one of those things that Microsoft bring out and it will fail (kinda like Windows Me).

    Your laptop explains why you can run Crysis at least... having said that, something like that here would still set you back a good $2300ish AUD.

    This is the first time I have gone all out on a PC and believe it or not, I did it mainly for graphics work and video editing. Working with high def video clips and cutting them together in premiere is suprisingly hefty on the resources. I noticed a big improvement adding the second video card when using jog/shuttle functions on several Gb's worth of 2 second clips. I also own many consoles as I enjoy those for the pure gaming side of things... but sadly I haven't bought a current gen console because the 360 is a piece of junk (hardware reliability-wise) and the ps3 is too far ahead of its time, and by the time game developers figure out how to use it the ps4 will be out. :/

    ~Sol

    PS I still want a PS3 lol... eventually

    *EDIT*

    Sorry if I missed a lot of "S" letters... this laptop keyboard is a bit wonky and the S key is behaving badly.

  • Sounds good, but you do know they made "Hospital Tycoon" as a sequel so-to-speak, to that game? Still, I'd be keen to see what additions and changes you guys manage to make to the classic original!

    ~Sol

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SoldjahBoy

Member since 2 Apr, 2008

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