SoldjahBoy's Recent Forum Activity

  • Isometric games are possibly the HARDEST kind of 2D game to make. Period.

    I would highly recommend starting with something a little easier, or perhaps using a pseudo isometric view (like in Legend of Zelda) where it's really top-down, but not... if you catch my drift. Even then, you will have LOTS of fun making sprites for it, as they will need at least 16 directions so they don't look badly animated... but preferably more.

    I would recommend using a 3D application, like 3D Studio, Blender, ZBrush, or similar to make your sprites... that way you can make any angle easily.

    The other way you could attack the problem is by making it more of a turn based game like Civilization... that way you could easily get away with more "iconic" style vehicles/troops/etc.

    ~Sol

  • Cheers for the detailed reply mate.

    Ironically, I ended up making a separate object as you suggested... before you posted that! Haha. It seems to work a lot better now with the wall collision thing... in fact, I'm pretty damn happy with it now in general apart from the animations not working right.

    For some reason, if I change "repeat to frame" to ANYTHING, it just defaults back to "1" if I click on something else and come back and check. The only way I could fix the jumping animation problem was to turn off "loop" and set the animation to repeat twice. You only see it once because of the height the character can jump, unless you jump down a large "hole" or whatever... then it repeats twice, but keeps the other animations from locking up.

    I still can't get crouching to play all of the animation frames. It either plays just frame 1 and stops there (but doesn't cause any other animations to freeze up), or it jumps right to frame 2 and stops there instead (again no freezing other animations). The quick solution is to just turf the first animation frame and use a single frame for ducking... but I want two frames simply because IT WON'T F'ING LET ME!

    I want to play with it a tad more myself before I upload it, in case I did something super dopey... but I would expect to see it up here in the next couple of hours haha.

    Cheers again for your help!

    ~Sol

  • I am having some fairly severe problems in general with platform movement. I have NEVER made a platform game of any kind... I have always done top down view games... always.

    I have followed the steps you outlined in this thread deadeye, but I am still having trouble ranging from animations locking up after non-looped animations have finished... even if I put "reset to frame 1" followed by "start animation". I also have a crouching animation, but it only plays the first frame out of two frames no matter what I do.

    My last problem is that the character will run into a "wall" which is declared as a solid, yet the character will magically "jump" to the top of the wall or even stick to the sides half way up/down the wall... even if I change the collision mode for the player to bounding box (which I don't really want anyway). I fixed that by making an event "if player collides with wall">"player stop" but this creates undesired results depending on the current animation frame of the player if they are running.

    PLATFORM MOVEMENT IS MAKING ME GO CRAZY! PLX HALP!

    I will happily post my cap in here if there are any takers... meawhile I keep ripping my hair out.

    ~Sol

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm not redrawing those, that'll take me forever! (I hate drawing sprites, so time consuming )

    Send me the sprite graphic over PM, ill add it for ya

    ~Sol

  • It's on hold, like all of my projects. Of course. :/

    It never really got out of the planning phase. There's something you gotta understand about me, Sol... I'm lazy as hell.

    I should probably avoid mentioning that I'm ever working on anything because it never actually gets done.

    I think we are related.

    It's all good though... I'm slowly working it out. Having a few weird problems with some animation transitions... mostly worked out but some aren't still working quite right. I'll finish all the animation sequences and put them on my character sprite, THEN worry about getting it all working.

    If I get stuck, I may hit you up for a little assistance!

    ~Sol

  • Sorry Attan, I totally forgot to fix this so you can run it lol. Will try to remember to do it tomorrow. Taking a break from this for a bit though... I've been enthused on another project for now... something a little more simplified... perhaps a game that can be completed? It's more likely than you think!

    ~Sol

  • Nice!

    1. Cool idea. Pretty well original in a lot of ways, but a bit hard to control. The force that the ball is shot at seems a little extreme unless you are so close to the "player" that you are on top of it. Personally I would tone that down a little, but otherwise it looks awesome. That shiny floor looks sweet, and the pucks have a cool glass effect to them with that internal pinwheel thingy-ma-jig. Tight!

    2. Wow that's kinda cool. How did you make the fish all bendy like that?

    3. HAHAHAHAHAHAHAHA

    ~Sol

  • Angelus...

    I have made some tiles for you but I haven't hosted them yet... I wanted to ask you what screen resolution you are planning to make your game so I know what resolution to make your sky background?

    Either reply here or PM me, whichever is easier.

    ~Sol

  • LOL

    You guys rofl my waffles.

    deadeye... your signs need a Construct "C gear" logo on them.

    ~Sol

  • Right now I'm working on an engine for games similar to Flashback, Blackthorne, and (the original) Prince of Persia. As soon as I have it finished I'll be making some documentation for it and releasing it publicly.

    I hope to not only use the engine to make my own Flashback-style games, but hopefully other people will pick it up as well. Flashback is one of my most favorite games of all time, and there definitely needs to be more games like it.

    How is that all coming along deadeye? Just asking because I have been talking to a few friends and we have started work (together) on a platformer project... in ways very similar to Flashback. It's weird that I found this post because it was only yesterday or the day before we started discussing it. I have already drawn the running frames for our character (10 frames wooo!) and have started playing around with the platform movement.

    So far, I am not REALLY happy with the way the platform movement is working out... I want to just get it basically functional for now and worry about tweaking after I have all the animation frames done for standing, kneeling, jumping, climbing etc.

    If you have made some/any progress on the "Flashback" engine I'd be keen to take a look/help out/etc.

    ~Sol

  • Hahaha well played Doppel xD

    Jayjay

    Construct was on a magazine DVD?? Wow! That's kinda cool... but I bet they didn't link to the site or anything... and yeah, it is kinda weird that they would put "full version" on it since, well... yeah... no need to explain that here.

    ~Sol

  • So I heard I was coming around your house to BURN IT WITH FIRE!!!

    ~Sol

SoldjahBoy's avatar

SoldjahBoy

Member since 2 Apr, 2008

Twitter
SoldjahBoy has 3 followers

Trophy Case

  • 16-Year Club
  • Email Verified

Progress

17/44
How to earn trophies