SoldjahBoy's Recent Forum Activity

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  • OK so here was the original rework:

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/Photoshop/NEW-CHAR-DESIGN.png">

    And here is the recolour of the rework:

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/Photoshop/NEW-CHAR-DESIGN-Recolour.png">

    Still have to fix her hands and collar, but I didn't have enough free time to get those bits done. General colour scheme should sit a lot better with the scenery, but it needs to be checked out etc.

    I also have some other things I want to try out in terms of getting miss hotpants up and running about the place... but I will do some experimenting before I say anything just in case it ends up being a no-go.

    ~Sol

  • Argh, it started too soon

    I thought for sure this compo was going to start on the 31st. Sorry guys, but it looks like I won't be working on anything Chamber (or Platform School) related for the next two weeks. Gotta get cracking!

    All good man, take your time... it's gonna take me at least 2 weeks to draw all these animation frames D:

    Speaking of which, I will have a recolour done by tomorrow.

    ~Sol

  • I think it would be useful for the line of sight behavior to have a range option. It would be helpful in the cases where you don't want an enemy to see you from all across the level. Of course, I'd think it would be even cooler if you could have a forward range and a backward range, basically so enemies could detect stuff farther in front of them than behind them. Any chance this could be added?

    I would do this using an x.y comparison between the enemy and the player. I guess it would make it easier though if there was a range option so you wouldn't have to do this for every instance of something.

    ~Sol

  • Well I was gonna type a bunch of stuff about keeping both of them because they both look awesome etc, but everyone else beat me to it

    ~Sol

  • >

    > > Get a room you two...

    > >

    >

    > Only if you come as well xD

    >

    > ~Sol

    >

    Wow, you really are THE playa'.

    lol.

    Oh and you have to be there too...

    ~Sol

  • These things still rely on showing you ads, which is annoying. My FTP is set up in My Network Places, so I can just copy+paste a file on to my FTP in windows explorer. I think that's even easier...

    Yeah it's definately the way to go if your ISP gives you a descent amount of space and bandwidth. I think I have like 100Mb whoopie-doo!

    At least FileDen doesn't require that the person downloading the file to view ads etc.

    Oh and also, FileFront... how could I forget that? FileFront is great... No ads, heaps of storage and bandwidth... just a tad slowish, but hell it scores big on the things that really count.

    ~Sol

  • Hey at least Sephiroth was a total bad ass... they could have named him Cid or Barrett... they were useless as hell.

    ~Sol

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  • For some wierd reason the action "set focus off" in the edit box seems to disable the 8 direction movement. I have to say that is one of the most random bugs i've found so far.

    It disables it permanantly? or does it work again if you click in the game window with the mouse and try again?

    ~Sol

  • Get a room you two...

    Only if you come as well xD

    ~Sol

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  • > I'm thinking brown might just be a better colour... either that or change the backgrounds? Hmm, I might try black instead of brown acctually... the brown might blend too much with the red and skin tones...

    >

    I think it might actually do more to unify her color scheme.

    Might as well mock up a few different color schemes while we're in the early stages and see what's up. And yeah, I think the backgrounds should be redone, but let's wait until we nail down the colors for the character, I think it'll be easier that way.

    As for the wall jumping and whatever, maybe it's because there's no animation? I dunno, it still works for me though it's not as easy. It's not like this is an official version anyway, it's just a sprite test.

    Cool will do.

    I figured it was something to do with the animations or whatever as to why it's not working. It could also be because I am a bit stupid sometimes. I'll play around with it again later, but could you relink me to the last working version you did just after the wall slide thing? Since fileshack went down I haven't been able to get it again, and I want to show my mate how it's coming along.

    Cheers big ears!

    ~Sol

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SoldjahBoy

Member since 2 Apr, 2008

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