SoldjahBoy's Recent Forum Activity

  • I get it on the lappy... GeForce 8400M G...

    It seems to go away at certain sizes, like 128x128, but it's there on most other sizes, even with increments of 32.

    ~Sol

  • What exactly are you wanting to do? Move lots of objects using the same buttons or something? Sorry but I'm probably just missing something simple in your question.

    If you want to move lots of objects using the same key presses, that's easy enough... just make the same control type for each object... IE platform, 8 direction, etc.

    If there is something else you are trying to do, then you might have to fill in the blanks... I'm pretty bad at trying to "get it" at times.

    ~Sol

  • What video hardware are you using? I have a few PCs I can test things out on with a range of video cards etc... need to see if it's a card specific thing, drivers, direct X, or something else...

    ~Sol

  • That really helps =)

    One thing though is that when i try to add the condition 'Inventory' greater than 0, it keeps changing 'Inventory' to 'Money'.

    Is this common?

    Not exactly sure what you mean by this?

    Each variable is seperate... do you mean the variable "money" is getting the value for the variable "inventory"?

    Maybe post your .cap or something if you can't figure it out, then I can take a look at it.

    ~Sol

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  • Awesome.

    I have only played about the first 20 minutes of the game, but so far it's rockin'. Much better than FarCry (one) and *cough* Crysis. It runs a lot better as well...

    Current settings:

    1920x1200 Resolution

    Ultra High Settings

    DX10 Enabled

    8x AA

    Multiplayer Framerate: 70-150, Average: 100

    Single Player Framerate: 28-80, Average: 50

    I would post some screen shots, but I left my computer before posting this... I should really bring it home xD

    ~Sol

  • No worries mate

    I just finished it last night... the last two chapters are weird as hell hahaha. Nice game though

    ~Sol

  • Oh the importance of backing up your hard drive occasinally...

    Nobody ever does it until its too late...

    ~Sol

  • OK cool, that gives me enough information to give you some direction, at least to get started.

    Keep in mind I tend to take a very practical approach to things since I am terrible at maths... so I'm sure there are better ways of going about this, but, this should work just as good.

    Lets assume you are making an inventory that can hold 5 things, and it's a menu/quick bar somewhere on the screen.

    The first thing you will need is a global value to indicate the amount of free spots in the inventory, so in this case 5. Make a global value called "inventory" or something like that, and at the start of the layout set the number to 5, so you have 5 free spaces.

    Next, make each square of your inventory as a sprite object. You should be able to make just one object and copy+paste the rest. Each of these objects will need a private variable called something like "item", and the values will need to be set to 0 (0 for no item, 1 for item is in that spot). Again at the start of the layout set all the private variables for each box to 0.

    Now, you will obviously need some icons for your items so you can see them in the inventory when you pick them up etc. Once you have these, and have some items to collect...

    When you collect an item, compare the global value "inventory" and make sure that it is at least 1 or greater. If it is 1 or greater, then minus 1 from that value, then pick one of the inventory boxes, and compare the private value "item" and make sure that it is equal to 0. Make that value 1, then set the icon for the item type to the x.y of the inventory object.

    It is a very basic way to make an inventory system, but it should work pretty well, especially since you don't seem to require any crazy dynamic inventory sorting system.

    Basically see if that information helps... if not then I'll try to make something simple to give you the idea, but I haven't got a lot of time lately since I have been really busy at work etc. Christams is coming and we are starting to pick up in the shop already.

    Hope that helps a little at least.

    ~Sol

  • Nice work

    Only crits, are:

    Yeah, those colours are ouchies... and also it feels a bit sluggish. I would suggest upping the overall speed of things and see if it feels less like slow motion. Other than that, the level design was kinda neat and the overall concept was cool.

    Nice work so far

    ~Sol

  • Hmmm it sounds like you want to have a very "Diablo" style inventory system...

    That's a little tricky... in fact, I'm not even quite sure where to start.

    One other thing... will each item take up "1 square" in the inventory, or will some items be larger than others, taking up more squares?

    All of these questions will help me figure out exactly what you are wanting to do, so I can try to come up with the best way to go about it.

    ~Sol

  • Link... you are a

    <img src="http://oyleractionphotos.com/images/Freak.jpg">

    and I mean that in the most endearing way!

    ~Sol

  • <img src="http://i2.photobucket.com/albums/y46/soldjahboy/sig%20images/what.jpg">

    ~Sol

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SoldjahBoy

Member since 2 Apr, 2008

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