SoldjahBoy's Recent Forum Activity

  • I've often wondered about this myself... and I still haven't worked it out. I love maximum resolution, with elaborate graphics... why make a game that plays good but looks like a turd when you can make a game that plays good and looks more like a polished turd instead?

    I say make it big. And if it doesn't fit on your monitor, then buy a bigger monitor.

    ~Sol

  • What the shits is going on in here?

  • Yeah thanks guys it was god indeed... I needed some down time, but it kinda just made things harder for me when I got back since all my work got back logged and built up... but it was my first proper hoiday in 13 years so... it was worth it

    I looked in your trailer, all I found was an empty bottle of scotch and a dead hooker.

    Damn... I drank all the scotch?

    ~Sol

  • I'm back now... if anyone needs me, I'll be in my trailer.

    ~Sol

  • Why is everyone here an artist? xD

    ~Sol

  • MATHS R KOOL SOL.

    stop fearing it and join us

    I would if my brain worked like that...

    ~Sol

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  • i've updated the game with grass and more flowers, and i have also added the ability to die:D

    anyway, does anyone have any suggestions on the gameplay. i was thinking of having the mouse control certain aspects of the game. for example, if a road is blocked by rocks, you can throw them away with the mouse at the cost of crystals.

    I wouldn't recommend mixing controls for the game, unless you have the mouse used for some part of basic control right from the start... and everything else (in terms of controls) usable with only one hand on the keyboard. There is nothing worse when playing a game than having to go back and forth between the keyboard and mouse.

    I like the idea of throwing rocks away, perhaps you could add other things like this which are more essential to the games playability. I guess you could make other types of obsticles, buttons and switches that are opened by moving objects around, or even a similar way of attacking enemies (as some sort of secondary or magical attack).

    Also, I would change the hamburger into something a little less random since the rest of the game's art style tends to be more organic and "alien-like"... unless of course the game is going to revolve around stange "food" enemies and weird things like (for example) vending machines as buildings, and rain made out of french fries, etc.

    Overall I really liked the look of the game, and making into something bigger would be really cool as long as it was mapped out properly. I'm looking forward to seeing the graphical improvements you made with the flora... I'm really getting into your art style

    Good luck mate

    ~Sol

  • I'm looking forward to Construct CEMENT.

    ~Sol

  • I don't see why you couldn't make a game that looked easily as good as those example artworks.... it just depends how much time you are prepared to spend working on the graphics.

    ~Sol

  • Hey that was pretty cool man

    Keep it up... this will be a neat game when it's all done

    ~Sol

  • ~Sol

  • I think I have a stiffy.

    ~Sol

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SoldjahBoy

Member since 2 Apr, 2008

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