SoldjahBoy's Recent Forum Activity

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  • The best way to find out what's going on is if someone takes a look at your cap.

    This. Post it up so someone can take a look at it... but more likely than not it's going to be issues with setting animations.

    You may have not looped frames where they should be looped, or need to adjust animation speeds? Who knows. Post up the cap and someone will take a look for you, fix the problem, and tell you where you went wrong.

    ~Sol

  • I won't bother moving this, but in future can you please post questions in the proper section. You will get a faster reply and probably help from several people on the topic.

    You can find the proper Help section here:

    ~Sol

  • I should have it in the next week or so.

    Hopefully it's as good as it sounds. The promised 100mbit speed should be slightly better than my current 5mbit (which is SUPPOSED to be 24mbit, but thanks to ****** copper wires all over this city, I get just over 5 instead).

    ~Sol

  • Not bad for a MUGEN game.

    Most of them used ripped and recoloured sprites... it's nice to see some new art even if it's not "the best". I think overall the style is consistent and the animations are good. Also, the inventiveness of the characters is appealing. I might have to give this game a shot and see what it's like first hand even though I typically despise MUGEN games.

    ~Sol

  • HAHAHAHAHAHAHA!!!

    That was the funniest thing I have seen in a long time. That would be the worst way to die IMO.

    ~Sol

  • If there are a sudden insurgence of python related topics, perhaps a sub-forum would be in order. Until such time, I will eat this cheese.

    ~Sol

  • Dammit... Doppel beat me to it >.>

    ~Sol

  • This whole thread made me LOL.

    You have made my day guys... thanks

    ~Sol

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  • Interesting theory.

    I may have to resort to something like that if I can't find the CSX file for the experimental online plugin. I have the CAP but no CSX.

    I'm wondering how fast this method could be? Also... it may run in to issues if there are a lot of users online... trying to figure out what messages are supposed to be used for whose character on what IP address etc...

    I'm tearing my hair out just thinking about it D:

    ~Sol

  • I still don't think it's going to work. What do you mean, having AI control other players and make them help you? Won't you end up with horribly conflicting events if one player sees their friend shoot an enemy because the AI tried to help, but that person never did that and the enemy is still alive for them?

    Wrong tool for the job, sorry - best put off till there's a real networking plugin. (don't know when that will be though)

    The plan is to not have sync between the games.

    It is designed to be more like a single player experience, but with your "friends" being able to join in, simply by logging in to the game. Basically people you meet in the game and become friends with, when they log in, their character will basically help you in the game much like a completely computer controlled AI would. The placement of enemies will be irrelevant to anyone else apart from the each indivdual player in relation to thier character. Obviously I wanted to do it like this so you still get a multiplayer "feel" to the game since players would be able to chat and cooperate to a degree, while getting around the issue of having no online plugin.

    ~Sol

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SoldjahBoy

Member since 2 Apr, 2008

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