I still don't think it's going to work. What do you mean, having AI control other players and make them help you? Won't you end up with horribly conflicting events if one player sees their friend shoot an enemy because the AI tried to help, but that person never did that and the enemy is still alive for them?
Wrong tool for the job, sorry - best put off till there's a real networking plugin. (don't know when that will be though)
The plan is to not have sync between the games.
It is designed to be more like a single player experience, but with your "friends" being able to join in, simply by logging in to the game. Basically people you meet in the game and become friends with, when they log in, their character will basically help you in the game much like a completely computer controlled AI would. The placement of enemies will be irrelevant to anyone else apart from the each indivdual player in relation to thier character. Obviously I wanted to do it like this so you still get a multiplayer "feel" to the game since players would be able to chat and cooperate to a degree, while getting around the issue of having no online plugin.
~Sol