alexrau's Recent Forum Activity

  • I tried running it on the localhost webserver enbedded in VIsual Studio 2013 and on Microsoft Azure Websites. (Been hosting my beta's to free azurewebsite as I went).

  • Export is different flavors of HTML, through a lot of current platform support HTML as first class citizens. If you find iOS too steep, Microsoft and Google's app stores are free I believe. (You'll need to download some supplement tools, but their are free versions which will get you started). Sounds like Google's play store or Amazon store might be good choices for you.

  • I'm guessing that the issue is that either

    1. the health variable that the health meter displays is a global variable instead of an instance variable on the monster sprite or

    2. the logic for rendering the health meter is calling just a single instance instead of each instance - in this case adding System.For Each as a sub-event and selecting the monsters and applying the health meter logic to it might help.

  • In Construct 2, I can get Spriter animation of my valiant hero working (including character maps for what item he is equipped).

    However, when I export to HTML 5 website and test the game the spriter animations are not visible.

    Any ideas on how to get him visible?

    This is what I've tried thus far.

    1. Tried setting the Spriter animation to visible on layout start.

    2. Checked that both the SCML and SCON files are present in the exported folder, since that was mentioned in other threads. (See screenshot)

    3. checked versions of software in chain : Am using construct 2 (release 200) and Spriter 4.1 and the SCML plugin ( plugin release 7/19/2015). Originally I had done initial import using an April release of the SCML plugin. I could reimport / rewrite all the Spriter imports, but I don't know if that will resolve my problem.

    Any ideas would be appreciated.

  • Actually the Newbie mistake was that I had added the Platform behavior to all the monsters. By default it is set to 'Default controls = True'. So my actions were being echo'd by the monsters, which is why they were running away.

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  • Thanks also found this video on how to make your monsters smarter to be helpful.

  • That was exactly what I was looking for. "Has Line of Sigh to player t --> Move Forward -1 "

    Need to add some other conditions to get it flip, toward but am on my way.

    Thanks you for the direction.

  • I just thought I could set a behavior for the sprites and it could get one sprite to follow another. IS the trick that I should put some logic linked to System.Every Tick to have one sprite follow the other?

  • I think the monsters in my first Platformer are cowards.

    When the player moves toward them they flee backwards.

    I think it has something to do with getting the monster sprite objects to be aware of the player and move toward it, but a bit a loss on how-to. Any suggestions?

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alexrau

Member since 4 Mar, 2015

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