Hideous's Recent Forum Activity

  • As the title says, stop music. So I don't have to use wav files and bloat my filesize.

  • Ooooh. Of course. Thank you so much!

  • It's a bummer, though. I was all ready to start making levels when a game-ruining bug shows up

  • Whenever I shoot a box in this game, it shoots out as many boxes as the level that I am currently on. Jumping directly to a level with the debugger doesn't have this happen so it feels like it's something between layouts. Here's the cap:

    http://dl.getdropbox.com/u/525494/Experiment.cap

    I just can't figure out what the hell is going on.

  • the new version seems to break caps made with older versions, for instance. I can make a new cap of a simple physics platform experiment I made the exact same way I made it before and it works, but if I load the old one. object freezes, and detect collisions where there is no object. I can't even create new custom collision masks to fix the problem, the old .cap is simply broken. I don't mind it, as I was only testing some ideas, just saying this is what could have happened to you hideous.

    Oh, yeah, that might've been the case, then. It works fine now though, got another way of restarting the levels.

  • Yeahhh quicksave/load is completely broken, and I was using it to reset my levels.

    It seems to remove most of the objects that I use for physics collisions when i quickload, thus breaking the entire game. The debugger says that the number of items doubles when I quickload!

  • I think gamepad support is a must here. I bought myself a 360 gamepad the other day and noticed how many games don't support it natively. One thing you could do is atleast implement Xinput, but I think a more general solution would be better.

  • I code all my websites and PHP and stuff in Notepad++!

  • That's on the frontpage I think. Yes, Construct is hardware accelerated.

    What's with the ";)" abuse?

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  • WOOOOOOAH. Awesome and original plugin!

    Game Mkae has a timeline function as well.

  • The .mod object accepts .xm, not sure about .it.

  • Holy shit, Timmy? Haven't seen you in a while.

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Hideous

Member since 26 Mar, 2008

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