I've never attempted a puzzle game before, but when I played some old shareware game lately I thought I might be able to recreate this in Construct.
It's not an exact clone of that game and I'm using a completely different setting too.
Your goal is to clear the crypt from the skulls. You play three rounds. The first lasts 60, the second 50 and the final third round 40 seconds. There are skulls in four different colors. You can swap one skull with another that's next to him. If you have at least 3 skulls of the same color in a row (vertically or horizontally)they will be destroyed. You can only swap skulls, not move a skull to an empty space. The more skulls you destroy at once the more points you get. If you swap skulls without destroying anything, you will get a score penalty. In round one it's only 1% penalty per bad swap, in round two it's already 5% and in round three it's an asswooping penalty of 10%. The final score is the sum of all three rounds. Round two will be doubled and round three, you guessed it, tripled.
I guess that kind of explains it all.
I've been only working on this for 5 days, so the graphics (and many other things)aren't finished yet. After all it's not even a pixel game, which is very unusual for me.
Controls
Left click = SELECT/SWAP
Right click = DESELECT
Space = Start game/back to title when finished
Okay, check it out and give me some feedback.