PixelRebirth I have a fun idea for your puzzle tutorial into a game.
Premise: You are a molecular engineer at a power plant. By manipulating like subatomic particles you create power, but at a costs. Every time you move a particle it costs energy. So how long can you keep your power station operational?
Game:
Moving a particle costs energy
3 or more particles in a row create energy (bonus for 4+)
If you run out of energy you lose
High score board for total energy created
Anyone else with ideas? Specials? Bad particles? Time attacks?
That actually sounds like a cool concept for a match3 puzzler. Why not go for it Guyon? I'd be looking forward to what you can come up with!
Oh and well, there could be particles that match with any color when switched, but cost a hell of a lot more. Or the usual stuff that destroys any with the same color it was switched with... heh, can't rly come up with something original can I?