Hello! I'm new here, and at start sorry for my english.
I have two questions about manipulating objects. I used previously Game Maker editor, so:
1) Can i add new type of sprite object, like bullet without putting new one to layer? When i delete all instances of bullet, this type is deleted from whole editor also. That's annoying.
2) How can i manipulate bullets from python script? But not all, only one instance? In Game Maker i always write script like this:
[quote:2qdqhb5t]new_object = instance_create( bullet, x, y ); //get unique id of new instance
new_object.x = 10
new_object.y = 40
...
with ( new_object ) instance_destroy();
//and manipulating all instance of type bullet
bullet.x = 10
bullet.y = 40
Is this possible in Construct actually?