Here is an example of using the bone behavior with 2D objects in Construct Classic: https://dl.dropbox.com/u/4714446/BoneMan.cap
Sounds like it's the editor crashing on you, would you know what version of Windows are you using?
Jonnhy10 Glad to hear! <img src="smileys/smiley4.gif" border="0" align="middle" />
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Solid works for any behaviors aside from Physics, (that behavior needs to be applied to all objects it will be affected by).
Haven't been able to check the cap yet, but if you're using events then WarpedOldMan is right that Solid won't help.
There's a thread here http://www.scirra.com/forum/topic63779.html which might have what you're looking for <img src="smileys/smiley1.gif" border="0" align="middle">
Unfortunately you'll need to use another behavior, perhaps the custom movement or physics object. The platform behavior in CC is set to 4 directions in the C++ it's made of.
To pause the game, Set Timescale to 0 in the System actions.
Just saw this sorry, and here's screenshots:
Max zoom - https://dl.dropbox.com/u/4714446/MaxZoom_Borders.png
Min zoom - https://dl.dropbox.com/u/4714446/MinZoom_Borders.png
The borders were showing, but only the left, top, and bottom side were visible.
Wow, that's great Damir007!
Can you upload a zip file with the EXE and models in the same folder? I have a feeling your friend might need to update their DirectX or graphics drivers. If possible can you post their operating system and whether it's 64 or 32bit? Vista is known to have random problems with Construct Classic.
Hmm, I didn't see the red borders evenly, but it ran smooth the whole time here <img src="smileys/smiley1.gif" border="0" align="middle" /> (60fps)
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