Jayjay's Recent Forum Activity

  • It actually reminds me of the NES/Atari/etc strategy game: M.U.L.E.

    http://en.wikipedia.org/wiki/M.U.L.E.

    Your game idea sounds awesome and very possible with Construct <img src="smileys/smiley4.gif" border="0" align="middle">

  • Your game is cool, I like that it's mouse only and could see a mobile port doing well (unfortunately, because it's based off Warcraft you can't sell it though, as you may get a cease and desist from Blizzard)

    Also, please do not bump your post, it's fine to post an update to the game and similar things but even then it's good to wait a few days before you do this unless you have some huge update.

    Your post will eventually be commented on by the community members such as myself, and even if there are very few comments people will likely still see and try your game.

    Edit: Also I just saw that you're looking to replace the Warcraft content with original files, so that's awesome! Looking forward to seeing your game on arcades and maybe phones someday <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I've not seen Linkman2004's original cap, but here's a 3d point rotation/wireframe example if it helps (Construct Classic): https://dl.dropboxusercontent.com/u/4714446/Lines.cap

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  • Hmm, well it's known that Construct Classic is buggier than Construct 2, but you could check if you need updates to DirectX 9 or something.

  • Fullscreen mode in Construct Classic is super buggy from what I've heard. It's best to run your games windowed.

  • blackstr Sure it's do-able <img src="smileys/smiley1.gif" border="0" align="middle"> here's a really basic way to do it: https://dl.dropboxusercontent.com/u/4714446/TimeRewind.cap

  • From Chris' update on Kickstarter: Stage 2 bosses are complete! They've actually been done for about a week I just haven't had time to make a video as I've been plugging away at stage 3 as well - which is also almost complete. Stage 3 had to be completely redesigned and redrawn as it was far too long and not co-op friendly.

    Here is a video of the 2nd boss fight titled "Two Bosses, One Cart." as well as a few screen grabs of stage 3!

    Enjoy!

    [TUBE]http://www.youtube.com/watch?v=KpIDeQn5Zjw[/TUBE]

    Subscribe to Construct videos now

    <img src="https://s3.amazonaws.com/ksr/assets/001/548/573/aec0dd93980e13dbb18869819ee45bc6_large.png" border="0">

    <img src="https://s3.amazonaws.com/ksr/assets/001/548/577/85a15f04adaac652ca3caa119ed4700c_large.png" border="0">

    <img src="https://s3.amazonaws.com/ksr/assets/001/548/579/27cafb47d7510409f24aae6d29030115_large.png1390326767" border="0">

    <img src="https://s3.amazonaws.com/ksr/assets/001/548/585/4dde006c2217deaaec1b617f76e523bb_large.png" border="0">

    <img src="https://s3.amazonaws.com/ksr/assets/001/548/590/a2add453fd7170b1145f9616d4764739_large.png" border="0">

    Chris and Daven

  • I feel that it's not a choice between CC and C2, it's a choice to learn Construct's awesome way of making games at all. Any use of CC eventually becomes a C2 user when they have commercial goals or want to reach other platforms.

    I guess it doesn't help that the forum title is CC vs C2. I would never want someone to think of the two programs as competing, because Construct 2 is genuinely a new and improved version of Construct Classic.

    However, Construct Classic is still useful and a great tool, even if just to give testament to the awesome work that Ashley and Tom are doing, and I feel it will always deserve a mention and continued appreciation.

  • Sure thing, be sure to stop by the CC Help & Support forum if you ever get stuck <img src="smileys/smiley1.gif" border="0" align="middle" /> Also, I've got a bunch of examples and game source codes free to download in the page in my signature that might help <img src="smileys/smiley4.gif" border="0" align="middle" />

  • The biggest difference depends on your budget, if you want to make sales, and if you want to get your game on different platforms (phone/etc).

    Construct Classic is no longer developed (no updates, no bug fixes, smaller community following), but it's 100% free and open source, meaning you can sell your games without paying for it. Construct Classic can only be used to make and play games on Windows PCs. And in some cases (Vista) it can be really buggy.

    Construct 2 is not free to make bigger games/sell your games, but it can export to web, mobile, and other consoles in future. It's also being updated all the time by the excellent Scirra team, and will soon have awesome features like online multiplayer built-in.

    If you find a bug in Construct 2, the dev's will be able to help find and fix the bug, and if you get stuck there's tonnes of people in the forums to help you out. However, C2 currently needs a Windows PC to make the games too *but they can be played on Mac/Linux*

    Either tool can be used to make great things, and have fairly similar interface and coding style, so it's really personal choice in the end on what kind of games you want to make.

    Hope that helps! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • DrewMelton unless you want to pay the money to protect your company name and incorporate/copyright/etc, then it's mainly just googling to make sure the name you want isn't taken, and saying that's your chosen company name.

    Then you can go through buying the domain name for it (.com, sometimes .net is good too), set up a website and media stuff etc <img src="smileys/smiley1.gif" border="0" align="middle" />

    But, this doesn't really protect you legally from intellectual property theft, I don't think that's possible without paying for it.

  • Okay, so lets say your animation frames for the directions are: 0 - right, 1 - down, 2 - left, 3 - up

    right after the bullet is created add an event for the bullet:

    Set angle of motion (or bullet angle? not sure here) = 90 * Sprite.AnimationFrame

    This way the bullet will go:

    Frame 0 -> 90 * 0 = 0, right direction of movement

    Frame 1 -> 90 * 1 = 90, down direction of movement

    Frame 2 -> 90 * 2 = 180, left direction of movement

    Frame 3 -> 90 * 3 = 270, up direction of movement

    Hope that helps :)

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Jayjay

Member since 18 Mar, 2008

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