Jayjay's Recent Forum Activity

  • These screenshots are awesome and all, but aren't you going to respond to the comments at least before bumping your post? <img src="smileys/smiley6.gif" border="0" align="middle" />

  • The "Process" and "Window" system plugins will probably help you attach another program/window to your application, but it'd be tricky to do.

    As for opening a web browser: Use the "File" object and use its action "Execute File" to open a website (eg: "http://www.google.ca/") and it should work in the users default browser.

  • In Construct Classic, the angle of the sprite "is" the angle of the bullet. You set it there and then change the "Animation Angle" if you want the image to face different directions.

  • In the last gif it seems like "To Battle" and the bottom/enemy text scroll at the same time, is that meant to be?

    It kinda feels odd, like they should be scrolling in a different order, or maybe the center text fades-in somehow. Top and bottom texts are good though <img src="smileys/smiley1.gif" border="0" align="middle" />

  • This has got to be one of the greatest games to ever surface on the internet!

    Yes, 1000x this!

    - bad hero animation

    - bad coins animations

    - looks bad on Firefox

    - looks not playable on Chrome

    - don't use drugs and Construct 2 at the same time :)

    1. If you study the hands you see top quality / high frame count, those fingers are smoothly animated

    2. True, they don't fit with the beautiful scenery of the rest of the game

    3/4. Worked fine for me in both

    5. Probably, but I'd love to see what someone makes if they tried <img src="smileys/smiley4.gif" border="0" align="middle">

    Edit: Are you using Windows XP? Ashley just made a blog post saying that HTML5 games will perform worse in that case too: https://www.scirra.com/blog/ashley/8/time-to-upgrade-from-windows-xp

  • Finally a masterpiece! <img src="smileys/smiley4.gif" border="0" align="middle" />

    I'd skip the Facebook integration though (or allow guest mode)

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  • I kinda mashed ctrl, shift, and I think spacebar a bunch of times and then my paddle (P1) grew to the whole screen height lol, secret cheat code? <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Looks great! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Ah forgot to mention! We're giving out 5 free copies of the game (and other goodies) to the randomly chosen winners on: Facebook

    Visit the link for more details on how to win! Contest ends Sunday night at midnight (UTC - 4)! <img src="smileys/smiley4.gif" border="0" align="middle">

  • Good evening everyone!

    So we've been very busy over here trying to get one more big public update before we go into closed beta until the end of development. With the graphics update it's caused a lot more work but we feel the game has become much more exciting with the new graphics!

    As usual nothing in this demo is final, we may change our minds about a lot of things here before the final game is released. Still a ways to go yet!

    Download the Demo from our Greenlight page!

    So here is a list of the main updates you will find in this demo:

    4 full stages of game play, stage 4 is in early beta but very playable! The entire first chapter of the game!

    The shop is open for business! At the beginning of stage 2 and the middle of stage 3 you will find a shop rising form the ground where you can spend your hard earned coin on power ups. Not all power ups are available but at least you can check out whats to come!

    The all new map screen! A more colorful god view of the Chapters as you progress!

    There be dragons! Fly on the back of an undead dragon and beat the giant undead boss at the end of the stage! In full color 2d parallax goodness!

    Options menu is closer to completion. Also randomly plays music until we get our Juke Box completed!

    The three difficulty settings now do more than just set your lives and hit points. They also dictate how you continue after losing all of your lives. Easy - Continue at stage and check point, Medium - Restart at beginning of stage and Hard - No continues for you!

    Massive graphic updates since the last demo release. The villagers have had a make over and, oh yeah, they are also prisoners you free through out the stage by pressing up them! Bonus XP!

    Co-op is available in this beta but it's still buggy so use it at your own risk!-Controllers supported for both Players, check the options menu for setting the controller mode

    Tons of bug fixes, and lots more!

    The intro will see an overhaul before the game is released as well as cutscenes added between chapters. There should be an explanation as to where the dwarf character comes from but we didn't want to rush it for quality sake! The stage outros are all intact but the text is not final. Especially stage 4!

    Download the Demo from our Greenlight page!

    Here are a bunch of shots of things you may (or may not :P) see in the new beta/demo!

    <img src="https://s3.amazonaws.com/ksr/assets/001/603/445/b8b36151b6ef62633f39bc0f15d7644d_large.png" border="0">

    <img src="https://s3.amazonaws.com/ksr/assets/001/603/447/b998730148c6df7217597799ef4b06fc_large.png" border="0">

    <img src="https://s3.amazonaws.com/ksr/assets/001/603/441/a07fd6f9c24498ca492fdfe4ce46834d_large.png" border="0">

    <img src="https://s3.amazonaws.com/ksr/assets/001/603/450/e275fa036afcbe74d873eb5ef0b29b24_large.png" border="0">

    <img src="https://s3.amazonaws.com/ksr/assets/001/603/451/1a642e76ff2639390d360c1d9a3fc00b_large.png" border="0">

    So for most of you this will be the last demo you see until a week roughly before the games final release! We hope you enjoy it and please feel free to shoot us any concerns or bugs you may find!

    And yes the 8-bit mode will be in the game. We may have to bump the release date to get it done, but I miss it already!

    Thanks for playing!!

  • I've been beta testing Project Spark too and I feel that it does have a ways to go, however I don't see it as a true "game maker" nor trying to compete as one.

    Instead, I see Project Spark as something like Garry's Mod, a make-it-yourself game to play and share with friends. It's trying to make itself accessible while also letting people get an idea of how 3D games are made in concept.

    However, this does also show that there is a huge demand/market for easier to use 3D game development tools. Personally, I find Craft Studio to be a great filler for this (Unity always seems too awkward to me), but something more like Construct 2 would be awesome in 3D game development.

  • It's really best to suggest that user only play your game with no other games open, Windows Vista is the only OS version that I know is buggy with CC.

    Is there something special you use your game/app made in Construct Classic for that you want to run it while playing other games? I'm trying to understand more about what the issue might be.

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Jayjay

Member since 18 Mar, 2008

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