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  • I'd definitely back it, I want C3 to be the final piece needed before Construct rules the 2D game world (and maybe 2.5D/simple 3D?

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  • Hmm, I would say the trick is to set a destination for the bullet to hit no matter what before it's shot, then you know the start and end point of the projectile and can do the scale based on that (or, if you want it to always hit an object/around an object, just set the end point to somewhere near the target)

    That way you can set the size as a % of distance from the center between both points (so it could be 50% size at start and end, and 200% at the middle).

    Edit: Looks like you've got that idea started in your file already.

    Double edit: Found this on my PC from an old forum example someone made and it looks like it might actually be close to what you wanted so I tweaked it a bit (original was called: Top Down Artillery.cap): https://dl.dropboxusercontent.com/u/471 ... ectile.cap

    With some tweaking you could make the shadow change size too, but hopefully it's straight-forward!

  • Animation is probably the easiest method, as scaling can sometimes drain the performance. Otherwise, you could use an invisble object for the actual projectile, and then the graphic can grow and shrink based on SINE functions (essentially it should be like "width = object.value('startwidth') + sin(object.value('throwtime')) * object.value('startwidth')" but that's just a rough example.

  • You could probably code something that interfaces into simulating keyboard/mouse from the Kinect SDK/OpenNI, but technically there's no easy way to do that yet sadly

  • Windwalker Thanks! Well we're on sale this week for 15% off! http://store.steampowered.com/app/334190/

  • Unbounded scrolling needs to be ticked it seems, but that is definitely not an easy thing to do, maybe some of the C2 tutorials on changing aspect ratio can be done similarly in Construct Classic (eg: portrait to landscape on mobile phone code)?

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  • Check out the source code to my I Had Hope engine if you want to see some code for loading graphics/music/maps/etc from files: http://ihadhope.blogspot.ca/p/download.html

    It also has the downloads for plugins I used and the latest version of Construct Classic (v R2)

    The nice thing about when moving up to Construct 2 from CC is that most of the skills you learn can easily transition to the new program, the event system and editors are mostly the same and you'll be able to pick it up really quickly <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • I think you have great effort and enthusiasm, but should apply it more to making games until people start reaching out to you. It might take a while, but your games will be something great to show future teachers and employers as well. If you have trouble with the art, don't be afraid to use temporary images from the web or from http://opengameart.org/ <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • We're on the Steam Winter Sale! Save 10% at http://store.steampowered.com/app/334190/

    Hope you all have a great Christmas and Happy New Year!

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Jayjay

Member since 18 Mar, 2008

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