Jayjay's Recent Forum Activity

  • Cryptwalker I'll imagine that the obvious reasons includes console export?

    We've been saying it since Construct Classic was retired though: native feels smoother and runs better on most hardware we've tested than HTML5 + WebGL does (at least right now), and having experienced the porting from C2 to Unity 2D (raycasting) it was confirmed for us again.

    When Scirra pushes that "C2 is faster than native" they mean faster than Construct Classic, because they've optimized more. If those same optimizations were brought back to Construct Classic it'd make total sense for CC to again be the best performance (because C2's JavaScript export is not compiled in ASM.js it will not match even C#).

    This is mostly an argument for CPU-bound games (eg: 2D platformers with lots of raycasting), so effects-wise it's true WebGL *can* do perfectly close to native, but that's also assuming it is supported on the computer it's running on and not black-listed. Meanwhile, every card is pretty much at DirectX 9 compatibility by now.

    Also, we have had less hardware and streaming issues with Unity, which has helped us get through Kickstarter so fast because the game works well on almost every computer that has run it so far even with all those fancy shaders and lighting bits we added in (eg: my 2010 business-level laptop can even run it on an old ATI gpu, although we would always recommend higher specs than that for best performance at high resolutions).

  • FUNDED!

    https://www.kickstarter.com/projects/ca ... ss-madelyn

    <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • ErekT Yes indeed! and thanks!

  • I can't remember the exact chip model, but yeah a Yamaha chip is exactly what the Arcade soundtrack is aiming for ( made by the Maldita Castilla musician Gryzor89 )

  • Hey all!

    We have great news, the Construct 2 prototyped game Battle Princess Madelyn is not only Greenlit but also on Kickstarter right now!

    http://www.battleprincessmadelyn.com/

    We've rebuilt the entire game in Unity and have been having a blast with lighting and other fancy FX

    Thanks for all the positive feedback, we really appreciate fellow Constructors' support and kind words along the way!

    For anyone interested in giving the game a play, we have a Pre-Alpha Build up on Steam!

    http://store.steampowered.com/app/603930

    Thanks again to the C2 community for their support through the journey thus far

    -Chris and Daven

    Causal Bit Games

  • rexrainbow Well, it's all JavaScript which can be viewed by opening the web console / inspector, so there's really not much he can add that someone else couldn't make themselves for C2. Only the editor-side things (eg: not things the player of your game will ever see) are what can really change as C3 develops.

  • rexrainbow same runtime, different engine in terms of it's much more open thanks to being purely in the browser / a new SDK for plugins.

    Also might be helpful: this free online tool makes it fairly easy to edit arrays, and other fancy JSON data things as well: http://www.jsoneditoronline.org/

  • I don't think Scirra is trying to offend existing/past fans and customers, they just need to entice people to continue purchasing Construct 2 until Construct 3 comes out (after all, a sudden hiccup in any income, even if they're doing really well, is not preferred).

    The 50% off is a loyalty bonus to existing customers who already are enjoying the product they purchased (C2), the 100% off first year for C2 purchases is to avoid people deciding not to buy until C3 comes out.

    Personally, I think it makes sense for Scirra to target new audiences more heavily, as C2 users are probably going to stay with C2 if they're happy with it, and the way Construct has been designed up until C3 has been "get as many people to buy as possible", while C3 will finally have a business reason for keeping existing users using their product (as that will lead to renewed subscriptions every year, and hence a guaranteed income).

    It's a whole new audience/market for them to tap into really, but so far it looks like they'll be continuing to appeal to both audiences (past and future)

    C3 is an editor-only upgrade, aside from some helpful build services, and so you're not really missing anything to stick with C2. You still get one of the best editors to make games in, and are still at the mercy of third party exporters and runtimes when trying to play said games

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  • Burvey thanks! and yeah, I think it's made a bit harder to see due to the black background, will keep it in mind for future videos!

  • Finally can show a small portion of our experience so far:

    Subscribe to Construct videos now
    <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">
  • The title is pretty intense so I wanted to step in to say I think Scirra can be trusted to strive to develop their best game editor and interface for 2D games yet, even more so thanks to its ability to give developers more control over the interface (since it's an unrestricted JavaScript + HTML5 environment there shouldn't be much off limits to developers of plugins).

    The runtime is the same as Construct 2 for now and the foreseeable future (HTML5), so if you are happily using Construct 2 right now, then you'll be able to continue enjoying that with Construct 3, with a paid subscription fee per year.

    So yes, they're being pretty up-front and trustworthy, eg: they're not promising "Switch and Nintendo 3DS export!" or "Xbox One and PS4 self publishing!", or anything too crazy to actually expect decent outcomes from using HTML5 (although WiiU doesn't support WebGL, and it should be stressed how big of an impact that makes on scope of games capable on the console). So export-wise, they're pretty clear that it's web-based.

    All the third party exporters and plugins aren't made by them, so they can't promise that it'll work 100% of the time, and since that's their demarcation point then it's just a matter of whether each user personally wants to take the risk on using an exporter. As long as the risk is made clear before purchase, that could be considered fair and, again, trustworthy!

  • ErekT Godot is pretty good for 2D already. Haven't had any luck in 3D, but Godot 3 does look very impressive.

    Any chance you were using JavaScript in Unity? I find the JavaScript editing to be painful because it has poor code highlighting and almost non-existant code completion (whereas C# is awesome with Visual Studio Community 2015, installed by default now).

    Also, there are plugins for Unity like PlayMaker and PlyGame that give two unique ways of doing visual scripting as well (PlayMaker like Blueprints in UE4, PlyGame like Scratch/maybe at a stretch of the imagination like Construct)

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Jayjay

Member since 18 Mar, 2008

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