Jayjay
Yeah I went with javascript as the syntax is a bit simpler. But the scripting bit in Unity was actually fine. Apart from the platform behaviour I've built my own system for most things with C2 events already, more or less the same way I would with a regular scripting language. I think what rubbed me the wrong way was how you're supposed to integrate the scripting with the visual editor. Drag and drop scripts onto objects, and then they become components, and then you have to use GetComponent() to access other scripts and some other function to access other objects, and exposed variables that override the script and... I dunno, it just felt messy
For Unity there's always uScript which is quite good actually. I agree with ErekT. Gimme an exporter like Chowdren and I'll be happy. Pretty much most engines and frameworks export to native.
Yeah, fingers crossed Scirra start to take seriously the grievances users have with html5-only. I mean, it's starting to come around for the desktop platforms, but support for anything else seems either mediocre or non-existent.