Jayjay's Recent Forum Activity

  • I've uploaded the Scirra Construct Promo you were wondering about, but it advertises Construct, not the game you're making. Still, you might learn to make your own from it. here.

  • Never got to use it yet, but I still have the cap: here you go

  • Big thanks, lastly... to Jayjay for giving me some much needed guidance on his knowledge of the plugins functionality and usage to date. I now have a nice working model for multiple connections and data flow control.

    No problem SoldjahBoy, glad to help <img src="smileys/smiley1.gif" border="0" align="middle" /> Can't wait to see what you make of your game though <img src="smileys/smiley17.gif" border="0" align="middle" />

    Edit: Hey SciDave, if you ever want to make a condition/action of your plugin highlighted, I think you just need to put a * at the start of its name.

  • There may be .dll's you have on your machine that they don't. See if an install of CC with the plugins makes it work for your brother.

  • Hmm, might be that the file isn't in the Public folder of Dropbox... Or your friend needs to be running an administrator user account.

  • This works when I'm installing on other machines. However, it requires an internet connection, so if you want the (larger) offline setup you can get it here.

  • Ah, I think a work-around for that would be to set the layout size larger than the layout itself, then shrink it down again after you're done editing.

  • Yup, if you select the layout (from the properties bar on the right side of the screen), you'll see the Unbounded scrolling box in its properties (on the left side of the screen). Tick that box and the layout will allow scrolling outside its borders.

    Edit: Oops, I may have misread, if I have then you will want to select your player or centre-of-screen object and give it the attribute "Centre view on me".

  • Thanks for the reply Jayjay.

    I have also noticed when making calls from packets, I get varied results.

    Example:

    On Connect -> Send Packet "RemoteJoin" & ":" & global('PlayersConnected') & ":" & global('PlayerName')

    Sends a packet when a player connects...

    Then to receive the packet

    On packet type -> "Remote Join" Set Text.text "global('PlayerName')"

    This works fine

    however...

    On packet type -> "Remote Join" Set Text.text "GetToken(Network.PacketData,1,":")"

    This does not. It returns a "0" for some reason.

    What the hell crap?

    ~Sol

    It sends that when it connects itself as well, so when it first sends it the value of PlayersConnected is 0. However, when another player joins they also send this message out. So rather than the server saying how many people are online, the clients are telling everyone they don't know who's online.

    At least, that's what I think is happening.

    Edit: Ah! Also, token 1 is the PlayersConnected, 2 is the name of the player.

  • How I'd love people to more often use events. It would help so much understanding what is going on with the objects :)

    True, but plugins run raw C++.

  • There is a plugin around on the forums called Orbiter, if you give those red circles the behavior and then decrease the radius of their orbit around the planet, it will have the effect you want.

    Try using the forum search to find it since it was released a long time ago now.

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  • I was wondering about an easy way to allow group selection of objects in construct classic layout, since it doesn't have layers like version 2.

    Construct Classic does have layers, it's in the right tab menu "Layers"

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Jayjay

Member since 18 Mar, 2008

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