Jayjay's Recent Forum Activity

  • Awesome, thanks Yann =D

  • Ah I see, and you can use DropBox to easily upload files =)

    Is this what you're going for? https://dl.dropbox.com/u/4714446/ArrayPowerups.cap

  • There is one case where I didn't know how many frames/files I'd be loading, you may find it interesting to look at the image loading code for the MapObject's

    Hmm, that shouldn't be a problem if it can find each file alright. Can you upload your cap file with just events for texture file loading?

  • Ah that explains it then, unfortunately tiled backgrounds only have box shaped collision masks. You can use a sprite and set it to invisible for the collision masks instead though and it won't cause noticeable latency.

    To start, create them in the level editor for each tiled background, but once you're comfortable with events you can create and position them at each tiled background object during the start of a level.

    Also, chapter 9 in the book has examples not covered in the main games such as editing collision masks if that helps <img src="smileys/smiley1.gif" border="0" align="middle" />

    On spritesheets, you can right click in the frames pane of the Animator settings tab and click "Import frames" and select an image to import or use the additional options to split the image into separate tiles.

    It has some advanced editing features before final import as well, such as choosing a custom background color to erase (colour mask), or rotating individual image/tile pieces.

  • Hi! Thanks for getting my book <img src="smileys/smiley1.gif" border="0" align="middle" /> Would you be able to upload a cap file of what you're trying to do?

    From the sounds of it, you're looking to pick a random object out of 10 with no other conditions for picking them such as: distance away from a central point or pick 10 from many more, and then pick one from this ten. Is that correct?

  • You could add all the objects to a family, and then move the family in front of/behind the other characters as needed.

    Are they using the bone behavior as well or just the main character?

  • Hey thanks for reading my book! <img src="smileys/smiley4.gif" border="0" align="middle" /> How're you finding it? <img src="smileys/smiley1.gif" border="0" align="middle" />

    Looks like it's not running in administrator mode (so it doesn't have permission to access the files), are you using Windows Vista or Windows 7 or 8? If so, try right-clicking Construct Classic and select "Run as administrator" instead.

    Also, if you run into any issues along the way feel free to send me a PM too!

  • DarkShroom, yes but if you create a bunch of blank frames and load into them you'll avoid this issue of overwriting the same frame I think

  • I had to load my textures at runtime as well for my zombie game, and used a couple of different methods (tiled backgrounds, sprites, unique sprites + texture setter combos).

    You might find the source useful: I Had Hope Alpha + Source

  • I think the bone behavior has a "mirror" option in events you can try.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Mini games? hmm, maybe some of these mini-ideas <img src="smileys/smiley17.gif" border="0" align="middle" /> No idea if these are already done before but here's a few games which focus on simple gameplay (not like WarioWare micro minigames, but rather games without huge AAA plots and dialogues):

    -Small sim game, like a pet or plant life, kind of a zen/peaceful feel

    -Folk exploration game, randomly generated towns/villages where you need to do small tasks for people in a village. Each time you complete a village it's stored to a canvas image and added to a square of a "map" made up of every village they helped in that session (so make villages start easy to progress through). Should leave the player feeling happier at the end of the game.

    -BrainBrawn, solve algebra and logic puzzles in a turn-based fighting game (multiplayer? Fastest answer hits first, easier questions for defense moves?)

    -Trader, a game set where you deliver items through time. Initially trading by foot then wagon, car, plane, shuttle, spaceship where the scope of the game expands to about the size of a galaxy

    -Helper, a platformer game which initially has you making levels harder for an AI to beat until they can't beat any of them, secret twist where you're in the future and making a challenge for yourself. Player beats all the levels in reverse at start to make them difficult, then they must beat the level themselves going forward in time to become the next "helper". Kind of an idea of "self improvement"

    Ill stop before I get too crazy with ideas I guess, the names are just to give some image to the mock ideas, but hopefully these at least give some ideas to people <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Cool idea, awesome to see that your game is on the market place too congrats! <img src="smileys/smiley4.gif" border="0" align="middle" />

Jayjay's avatar

Jayjay

Member since 18 Mar, 2008

Twitter
Jayjay has 2 followers

Connect with Jayjay

Trophy Case

  • 16-Year Club
  • Email Verified

Progress

17/44
How to earn trophies