Awesome. Original question seems fake though, or the guy's an idiot..
We'll be adding more icon modes for 1.0.
Here's a new version with several fixed things:
I've thrown in some comments but I'm nowhere near done commenting it. I plan to turn it into a tutorial when I'm fully done.
Very nice and very polished.
I like it alot .
Just set them to be disabled by default if you don't want them to run?
It's picking the wrong detectors. I'll have to get it debugged..
Hmm, I have no idea why the bugs would move outside the path!
Yeah a path movement would be perhaps more suited to this.
You should put an instance of the mouse and keyboard object in every layout, even though it's global, so each layout can work with it.
If the above doesn't yield anything, but it on the bug tracker. You can mark the bug private if you don't want anyone else seeing the .cap file.
I've yet to add upgrading towers, but here's a basic tower defense game so far.
(I am going to finish it soon)
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Yeah, I've got it after going on standby then logging on again.
Nice
Member since 20 Feb, 2008