Rich's Recent Forum Activity

  • They're both there, just hidden in the properties (I run lowish res) .

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  • <img src="http://img10.imageshack.us/img10/8940/inventory.png">

    OK, thoughts on this so far?

    Should I add a grid feature?

  • Why would you want to remove it? What if you then need to edit it or its properties?

  • For that I'd recommend putting your character in a container with a hash table object or array, which you can store lots of stuff in, maybe?

  • Tick the 'destroy at startup attribute'.

  • Sorry, but it wasn't out for that long; you'd have to be rather unlucky to have got a substantial amount done in a broken build .

    That said, there'll probably a .9 rather soon, David kinda messed up families so..

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  • That doesn't really make logical sense; if I have a global online object reading events from global objects, and I don't want it to in one layout, why should it have to? What about a global sprite? Where will it spawn in layouts it isn't placed?

    I think it should need to be placed in every layout it'll be used in.

  • [quote:2osvx59i]

    If I create a new direct x game, create a M&K object in layout 1 and set it to global and create a new layout, the M&K still will only show up in layout 1 and not in layout 2.

    I'll put it into the bug tracker.

    This isn't a bug, you need to place a global object in every layout you intend to use it in, using copy and paste.

  • Yeah, the actual Windows progress bar can't do custom graphics, I'd just use a tiled BG or Sprite with hotspot set to the left.

  • Okay, fair enough, I'll add a field to specify a family/object type to avoid for the next build.

  • I think maybe ScreenMouseX/Y would be more appropriate.

    It'd break existing caps with it though, would it not? (If the expression name is actually changed.)

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Rich

Member since 20 Feb, 2008

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