There's currently no way to load an entire animation - with timings - at runtime.
The autosave/backup system works a bit like what you describe.
It's always much easier if you have an issue (or think there's a bug) to post screenshots of events, or a .cap file, so others can suggest solutions. I'd be willing to take a look at your .cap file if you want.
This was useful where I needed to add text with a border; dynamic text widths allow you to make things look smarter.
1. You'd need to have your game installer install any fonts you need.
2. Known issue.
3. It kind of is, but menus as a whole aren't done.
That'll be fixed soon.
You'd need to enable unbounded scrolling in the layout properties, if you're trying to zoom smaller than the size of it.
Well simply put it IS the GPU, one way or another..
I'd guess it's either a hardware fault, hardware design glitch, installation error, or just something you don't need to worry about.
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Maybe I'm not seeing it, but wouldn't a range shader need 9 parameters? RGB start of range, RGB end of range, RGB to replace with?
Wouldn't it then need a loop to check for the range?
Maybe there's a way I haven't pondered.
It wouldn't be very useful at all unless you had solid colour sprites, or very specific graphics.
It'd need to be a shader, but it's quite simple to do.
Driver or hardware issue.
Member since 20 Feb, 2008