Rich's Recent Forum Activity

  • Can you upload a file you find doesn't work?

  • I think this would end up to be a little more distracting than helpful; i've always seen it as clear where subevents are.

  • What happens if you delete a limb which is attached at runtime?

  • You could try the MOD object; doesn't have channel functionality though, you'd be looking at quite a specialist plugin there.

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  • Put it on the tracker, doesn't sound hard at all.

  • With the per-layout VRAM controls coming soon I'd think a safe limit would be about 30-40mb a layout. This should run on literally any computer, no matter how old. If you really have to push it, then 80-90 would generally be fine, but I don't think with the new controls many games will hit this .

  • Congratulations man.

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  • > Where you have event with "Mouse is Over" stuff, add to this event a new condition: System -> Trigger Once While True. This way playing sounds will be only one time the whole time mouse is over object.

    >

    Could'nt add ann condition, but i made a new event.

    Works like a charm! Thank you!

    Why couldn't you add a new condition to an existing event? This is how it should be done correctly; the mouse over then the trigger once condition. Right click existing events and select 'add new condition' to do this.

    Also, I believe Lemming is referring to the topic title, which is all caps .

  • "(like replacing a seldom used frame with another image at run-time[yes, this does indeed work .])"

    Could you expand on how this works? I'm curious on that, thanks.

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  • Some roundabout logic by Davioware but a valid point nonetheless; the builtin behaviors are designed to be comprehensive, and much faster and easier to use than eventing it (both time taken to event and at runtime). Everyone should use them whenever possible.

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Rich

Member since 20 Feb, 2008

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