Rich's Recent Forum Activity

  • I've had a play and it seems the initial problem is because you've enabled fullscreen with an unsupported resolution (900x600, which my card at least doesn't support).

    After I disabled that I deleted objects till it worked, seems the problem is 'SpankyBoot', in which you have set up animations in an unsupported way. There must be one root animation at least with at least 1 angle or frame.

    Neither of these problems should crash (so thanks for finding the problems), but once they are fixed everything works.

  • I asked for an event "for each object on layer (x)' to simplyfie the picking of instances created on the run.

    I agree, more select conditions and for each conditions would be very welcome.

    And this again is a general pain in the events editor. Loops dont seem to work a lot. The essential "else" dont work too.

    Could you upload a .cap with a broken loop; that would help Ashley locate any problem. ELSE should be fixed in 0.95.

    And i am still curious about any upshowing .cap holding a working tetris clone. And a reasonable dude/dudette who points out the problems he/she meets, so they get solved. Secondly, i hope this .cap will add to a the documentation for newbys to construct .

    More tutorials and example .cap files are always welcome. If something prevents a certain game being made, it can usually be added easily. Destructible terrain is a good example of this, and an easy method has been added for 0.95.

  • [quote:23qc285q] (I'll spare you pasting the link 3 times ).

    [quote:23qc285q]the link conatins a .cap

    I admire how u can run from simple questions. I admire how u avoid the heart of the issue.

    Anyway. Goodmorning. And let me ask u again.

    Does a "for each object loop" combined with an "is object on layer" work as pointed out in de .cap

    behind the link that i pasted 3 times ?

    Whats rain worth ? Why do u waste time on variable emboss directions to fake lights ?

    Whats the value of a good pixelshader?

    IF the events do not return the right objects to the actions ? With as (u make it look like an

    unimportand side effect) problem that the objects can not be controlled in the events manager.

    You made a Rolls Drophead Coupe, but forgot the wheels.

    Some people are getting offtopic, so I'll try to return to what you're saying.

    Correct me if I am wrong, but I think what you're trying to say is it is difficult to select objects in events to then use actions on? For each object is powerful, in that you can pair it with other conditions; 'Object is on layer' is a good example of this, but also comparing private variables and positions, it is very simple to select a single or a group of any object. It's not an unimportant side effect, and it's not really an issue with correct planning. However, the SDK is very powerful, and allows direct access to the selected object list. If there's a particular problem you're facing, it can either be added through an object, or to the runtime.

    Just on a side note about the rain demo: it is a technical demo, and highly impressive pixel shaders and bumpmapping are professional techniques used in many games, and to be able to use them so easily is surely a big advantage for creators.

  • If this .cap runtime errors every time, there's a good chance it can solve a large bug in Construct.

    Be happy!

    Rich

  • I don't think you'll find anyone with a red tag criticizing or judging anyone by the way they write; language has nothing to do with concepts and ideas .

    With regard to your 'For each object on layer', you can use 'For each object' coupled with 'Object is on layer'.

  • This is fixed in 0.95, thanks.

  • Not to dodge the original question, but the Platform Behavior is far faster and complete than most engines end users can put together. It handles slopes automatically, and should be able to take care of anything else you need to do.

    If you need something adding to it, Ashley should be able to handle it.

  • Essentially this is still a beta product; we have not been advertising it or even on the internet for more than a few months

    Construct will always be free, as Ashley has said; you can sell your games royalty free.

    Have fun and good luck

  • If it's C#, impossible

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  • They browse all forums, just PHPBB3 shows them now.

    Pretty much every thread seems to be getting indexed

  • If it's going to be big, elsewhere is best. It accepts zip files, but don't upload anything over 500kb-1mb max.

  • Here's a creation of a dynamic starfield when a layout begins.

    If you want to make it even more realistic (though this will be GPU intensive moreso) put Blur Horizontal, Blur Vertical and some other shaders on the layers.

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Rich

Member since 20 Feb, 2008

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