I'd agree with the above; give it a shot first. Note that you can do things like for/while loops, OR, ELSE, sub-events (representing scope), functions (using the function object), private variables, global variables, etc.
HAPPY CHRISTMAS!
I just found a bug. You can't get expressions from the platform behavior anymore. Whenever I try this: guy[Platform].VectorX It claims that the object doesn't have a platform behavior. It will still get the values if you have CAPs with said expressions already in, but you can't add them anymore. EDIT: Okay, you can't get expressions from any of the behaviors. Any chance of a hot-fix?
I just found a bug. You can't get expressions from the platform behavior anymore. Whenever I try this:
guy[Platform].VectorX
It claims that the object doesn't have a platform behavior. It will still get the values if you have CAPs with said expressions already in, but you can't add them anymore.
EDIT: Okay, you can't get expressions from any of the behaviors. Any chance of a hot-fix?
Fix on the way.
Wahay this is awesome.
Massive changelog is massive.
It's very good .
Yeah doing it yourself's a bad idea. The ISP route's probably the best if they offer it, otherwise there's tons of free or very cheap hosts.
1:1
I'll take your bets now.
Nice work :O.
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I'd suggest this was your code as it seems very unlikely a triggered condition could cause a crash.. could you paste an image of the events for the condition?
I feel really fussy, but they're just not right for the 32x32 sprites (and alot of them aren't in 32 pixel variants and thus won't fit)..
I guess I'm looking for Pokemon style buildings which fit precisely in the boundaries and are fairly small.
Gullanian was joking, or so I've heard..
Member since 20 Feb, 2008