The bottom left buttons are poorly placed when the player uses the zoom and wants to hit the ball ... or I do not understand how to remove them
Quick example here
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just add local variable (eg "Loop")
on event system repeat 100 times, add action: add 1 to "Loop"
add sub event to the loop : compare "Loop" = 100 : spawn pipe....
set "Loop" = 0
you can try with a subevent eg systeme compare two values loopindex=100: action
You can try to use instance variables with a sprite in each location
take a look https://www.scirra.com/manual/73/instance-variables
You can try:
Angle of motion= angle(self.x,self.y,random(layoutwidht),rancom(layoutHeight))
reminds me of Super Meat Boy. Runs smooth on I7-990X/GTX970
You mean: the object rotates only in cornering with homogeneous movement?
Yes, put my name everywhere, I like it
your effects and your website reminds me of the time of amiga/atari (and atari demo eg
or
) that's why I like your effects (and I feel older lol)
Demo runs smooth... one of your best FX (I think I can use this one)
Bien joué !
Member since 3 Mar, 2015