AlexiaWay's Recent Forum Activity

  • fyi -

    spohn is spelled 'spawn'and Terand I assume is 'turret'

    You probably do not want to use the Turret behavior if you want to target specific objects. Not to mention that the turret could target itself.

    If you use "Add Object to Target" the Turret will target all those objects in range. You can force it to un-acquire the target, but unless the object moves out of range it's only going to reacquire it.

    You can Acquire the Target manually by using the Action: "Acquire Target" but if it moves out of range and need to keep checking for it.

    Awesome, now I'm smarter. I just needed to add one thing and it looks like it works now.

    I just needed to put, a variable on a object, That is the target.

    Now it works, for now, something could happen anyway. thank you, Jobel.

    That help me understand, little bit more about this.

    5 minutes later...

    Scratch that, it doesn't work.

    And I was so happy (-?-)

  • are the tanks just copies of the same object or do you have unique objects?

    when you set Add Object to Target, is the object itself?

    in your picture it looks like the problem is too many turrets on 1 tank...

    it's hard to understand your question.

    No it's one tank Terand just moving very fast back-and-forth.

    Yes the tanks are the same copy, I made a Spohn object so I could put it around the level and it will Spohn the tanks.

    And yes to target, is the object itself

    I have tried to make a separate object that is the target but still it will not allow.

    Though I have got it to work in the way... But, it's chooses a tank that is, not near bye.

    And if it does that, it will not be a correct simulation.

  • So this is my problem, I have a tank vehicle that's moving around, and I have a tank canon. And The tank vehicle is doing his business going around on the field, this is where the problem comes. The Canon, the freaking tank Canon, I have tried all kinds of things, but... You see I wanted to aim at the target, that specific target is, it's self.. Or to be more specific it's friends around it, that is actually its enemies.

    The problem is it wants to kill itself. Or, when it has a target, if a nother vehicle has that target, it will not use that target, and then it would choose someone Else, but when someone else is Target it, it'll go from I don't care, or I will flip the Canon Second fourth and around and around.

    So. Is this something else I can program or use. With out you sing

    The add-on called

    Turret

    And no it doesn't work to put on: rotate towards position

    Why well.. Because I have over 100 tangs The purpose is to simulate, all trying to kill each other until there's one left

    So please I spent two days on it, and now I'm asking you... (╥﹏╥)

    So big question, can you help me, do you have a solution..

    ▼it's one tank Terand just moving very fast back-and-forth.▼

  • Well scratch that, then that was maybe a little bit more specific. Let's Simplified it.

    Let's say if a enemy moves around. Then a object, much bigger than the enemy object, moves along at that enemy. With in that object Will spawn Random objects, the objects with deal damage to the player. If he's with in.

    The problem here for me is. How do you get something randomly spawning, inside that object

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • [quote:2tj9jkzq]If memory serves using random() will give you decimal values as well try int(random(10)).

    of course I forget about this float form of javascript random.

    but it will be more correct to use this function: floor(random(a))

    it really works as I said higher

    Interesting I didn't know you can do that, the sound still doesn't work, but now I have A Nother question, now we talking about random.

    Is there a way if we say, we have a cube that is driving around, and then suddenly died. Upon his death it's bonds random objects A few seconds around it. That will damage other cubes.

    So the question is if you type: floor(random(500))

    Can you add something, to that, so it's bonds randomly at a specific object.

    Or is there another way to do it.

  • So they haven't decided, him... but it's still not working. Can some of you or someone else make a variation, that works and let me see it.

    I'm programming something else right now, but when I'm finished with that, then I need to fiddle with the audio again.

    By the way if you have 100 objects making a sound, is it normal it sounds like static.

    Or am I asking for too much

  • That's awesome but, it doesn't work and my end. When I have put the text in and the name it doesn't work, Plus when I load in mice sound files it says ogg? m4a? Not wav, My files is wav. But when I put it in, in changed it. That a problem, or am I doing something incorrect NickRimer

    Oh and I try to change it in many different ways, The text but nothing happened

  • Nice little game, me like.

    But when I will say, there wasn't any audio when I was playing

    And if you don't have any audio, or if it was by design. I will say it got Little bit boring because is no sound to be honest.

    But I actually know about a free program and it's commercial free I think, they said it was, but anyway. It's a program that generates 8bit sounds. And is pretty good at it. It's cold BFXR i'm using it it's kind of fun. Anyway

    there was one glitch when I was playing the game. It's the part when you're building up bridge out of the blocks, level 3 or 4. The blocks just collide with each other and become one block. I jumped down into the pit and we started the level, but it was still doing it. and 8 we starts after, I we started the page. And dented booted up the game and then it worked.

    I pretty much stopped after there, because there's no sound, to be honest.

    But where interesting game

  • Hello my name is klaus, and I'm doing a simulation inside construct 2. I want to hear, if you can help me. (─‿─)

    #1──────────────────────

    So, I have about 100 objects, they moving around in the own sufficient AI, and I want to hear if, they all can have positional audio. And they are making different kinds of sounds, each.

    #2 ────────────────────────

    I'm also trying. If we say a target gets hit, or it's firing a bullet. I wanted to make different kinds of sounds, so it's just not repeats it's one audio.

    ────────────────────────

    Those are the two things I want to hear is possible, and what is the solution for it.

    And it will be wary very nice of you if you can make it in construct2, and post a link of the file.

    Most of the time when I'm reading questions or audit topics inside the forms, I don't really understand 100%. But every time they have a link to their simulation of it I understand it perfectly. that's just how I work, we all special.

    Anyway have a nice, and creative day (◠‿‿◠)

AlexiaWay's avatar

AlexiaWay

Member since 3 Mar, 2015

None one is following AlexiaWay yet!

Connect with AlexiaWay

Trophy Case

  • 9-Year Club
  • Email Verified

Progress

10/44
How to earn trophies