linkman2004's Recent Forum Activity

  • Once again, thanks for all the kind comments, guys. I greatly appreciate the feedback.

    I found a new one

    When zoomed in the camera wont scroll all the way to the edge of the layout.

    Cap file if needed:

    http://dl.dropbox.com/u/1727838/camera%20bug%202.cap

    This is actually a problem with Construct. When unbounded scrolling is left unchecked, Construct doesn't seem to be taking into account the display zoom level when determining the edge of the layout relative to the edge of the screen. If you check "Center view on me" in the sprite's properties in that CAP and then set the zoom level yourself, you'll notice that it does the same thing.

    I'd suggest reporting it as a bug, although maybe one of the devs could pop in and explain whether it's supposed to be this way or not.

  • I will also be using Rich's early alpha online plugin he has made for a chat system since it seems to work just fine for that as it is.

    Whoah, wait, did he release an early version in chat or something? I don't remember anything being released.

  • Cool, thanks for the new build.

    By the way, I think I may have a lead on this physics bug. It seems to be an edit time related change in Construct itself that was made in the first 0.99 build. That was the first build that was broken in this manner, and using the physics plugin from 0.98.9 -- the last time this was working correctly -- in a newer version has the same problem.

  • The mouse problem is now fixed, and I've added an option for using integer positions, which should fix problems involving gaps between tiles.

    Advanced Camera Plugin - v0.86b

    Download Now(with example) - 151KB

    Additions/Fixes/Changes

    [ADD] - "Use integer position" property added under the "Properties" section in the object. This option will set the position of the camera to a constant integer position.

    [FIX] - When "Unbounded scrolling" was disabled, having the camera at the very edge of the layout would cause problems for actions relating to the mouse.

    Hope these fixes help.

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  • When the camera scrolls, does the camera use decimals in scrolling

    for example, will the camera be at: 450.23, 670.91 ?

    It uses floating point values. If you'd like, I could make an option where only integer positions are allowed.

    When using your plugin I can no longer click on objects during runtime.

    I can't seem to recreate the problem. Would you mind posting(or sending me a PM with) a CAP?

  • I'd suggest reading the wiki article on Containers.

    To give a basic idea on what containers do, if you put the light in a container with the bullet, every bullet will have a light object paired with it. I'd explain more, but the wiki article will be able to be a better job of it.

    Good luck.

  • Thanks, Madster. I've got a new version with your suggestion:

    Sprite Button Plugin - v0.7a

    Download Now(with example) - 128KB

    Adds/Changes/Fixes:

    [ADD] - New option to disable a button while it is invisible: Properties -> Disable when invisible. This will make the button unclickable when either it is set to invisible or the layer it's on is invisible.

    [ADD] - Option to make a button invisible from the start of the layout: Properties -> Invisible on start.

    Just a small update, but these new features, specifically the one allowing for the disabling of buttons while invisible, could make things such as tabbed interfaces much easier.

    Have fun.

  • I've got a fixed version of this plugin up now:

    IK Solver 2

    Download Now(with example) - 113KB

    Adds/Changes/Fixes:

    [FIX] - Having the control point at the position of the first bone would make all of the bones disappear due to a division by zero error.

  • Damn, I thought I had fixed that. It appears to be a division by zero error, so It should be pretty easy to fix.

    Thanks for the heads up.

  • Last major update is up right now!

    Sprite Button Plugin - v0.6a

    Download Now(with example) - 127KB

    Adds/Changes/Fixes:

    [ADD] - Radio button type added. Radio buttons in the same group have control over each other; For example, if three radio buttons are in the same group, only one can be ticked at any given time.

    [ADD] - New actions added: Button clicked by ID and group, Button clicked by group, Button toggled by ID and group, Button toggled by group.

    [ADD] - New expressions: Button group, Button type(returns: 0 = Normal, 1 = Two-State, 2 = Check box, 3 = Radio).

    [CHANGE] - Groups can now be used with all button types.

    [FIX] - Zooming screwed up hover/click detection

    This will be the last major update feature-wise since all of the button types are in, but I'll keep releasing new version with small features and bug fixes.

    Anyways, I'll leave everybody to play with the new example file that's included. Once again, leave feedback and any bugs you run across.

    Have fun.

  • I used to have problems with debugging. One of my projects would always show simply a white screen whenever I booted it up in debug mode. However, I can't reproduce it anymore.

    Which version of Construct are you two using? It might have been something that was fixed in the latest release.

    Great fix! Advanced Camera has become obligatory in all of my projects. One of the most essential plugins around. Can't wait for more!

    Thanks, man. I'm glad to see you're making good use of it.

  • That part of the physics behavior has been broken throughout the entire .99.x series as far as I'm aware. Dots are misplaced whenever you click above the hotspot of your sprite.

    I reported it as a bug a while back.

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linkman2004

Member since 15 Jan, 2008

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