linkman2004's Recent Forum Activity

  • I've got a new version here which contains a nifty new feature for everyone!

    MagiCam Plugin - v1.2b

    Download Now(with example) - 145KB

    Additions/Fixes/Changes:

    [ADD] - Zoom to fit option added to the "Setup following" action along with horizontal/vertical zoom margin parameters. This option will have the camera zoom in or out to keep all followed objects on the screen at the same time while maintaining padding between the outer most objects and the edge of the view. Follow weights are ignored when this option is enabled.

    Be sure to download this version and check it out. As always, report any bugs you come across.

  • That's one of the things that I've been working to add to the MagiCam plugin. I'll look into finishing it up soon.

  • Moved to Help & Support using Construct.

  • Took a little longer than it should have, but here's the newest version!

    MagiCam Plugin - v1.1b

    Download Now(with example) - 145KB

    Additions/Fixes/Changes:

    [ADD] - There's now a post-alignment after the post-switch pause with grid scrolling. This prevents sudden camera shifts when coming out of a grid scroll.

    [FIX] - Camera would shift a few pixels upon coming out of a rightward or downward grid scroll with integer precision enabled.

    [FIX] - "Moving" was misspelled as "Moveing" in the "While motion in progress" condition.

    As always, be sure to leave feedback and let me know about any bugs!

  • One other improvement I can see for this would be to set it up so that you can select audio channels that don't pause when you have the "Pause During Scrolling" option enabled. That way things like music or certain ambient sounds don't get halted briefly during the grid scroll switch while the rest of the game does. Would something like that be possible?

    Even if it isn't, this is still an incredible plugin. Thanks!

    Thanks!

    The sound issue isn't something I can be changed through the the MagiCam plugin, but rather something that would have to be changed in the XAudio2 plugin. However, if your game's timescale never changes from 1, you can just untick the "Timescale audio" box in the XAudio2 properties as a workaround.

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  • The only way to parse XML files at the moment is to do it yourself -- as I did -- using the "Text Manipulator" object or something along those lines. None of my parsers were full featured, however -- just basic parsing features.

    I've been meaning to make an XML parsing plugin at some point, but I don't have much time these days. I might start one after the next MagiCam release, but we'll see.

  • Man, I can't believe it's been three years already. Construct is what inspired me to learn programming, something I never saw myself doing otherwise.

    Thanks to all the devs for the hard work they've put in to this!

  • You shouldn't have any problems. Smaller bug-fix releases like 99.96 generally don't have any compatibility issues. Just make sure to save a backup of your project before you save over the original in 99.96.

  • ...linkman2004 uses explorer (that scoundrel)...

    Man, that's ancient history. I've been using Chrome since it came out back in '08.

    Anyways, what davio meant is for you to use the URL in the "Execute file" action of the file object. That will automatically open the specified URL in the user's default browser, no need to specify any browser.

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  • Thanks again for the comments, guys! I'm glad you're enjoying it.

    There seems to be a problem with the Motion-Zoom or Motion-Rotate. When ever I try one it stops following the object and doesn't zoom/rotate.

    I have when tab pressed Zoom to 50/50 and the camera stays where it is and doesn't zoom.

    Blah, this was due to silliness on my part. Here's a new version to rectify the issue:

    MagiCam Plugin - v1.0.1b

    Download Now(with example) - 143KB

    Additions/Fixes/Changes:

    [FIX] - Using a camera transition while following was enabled would result in following stopping and the transition not playing.

    [CHANGE] - When grid scrolling, the zoom level of the camera will clamp to a point where space outside of the current grid area is never visible. Same goes for "Bind to layout".

    As usual, let me know if you find any bugs.

  • Thanks for all the comments, guys. I'm glad you're liking it!

    Hey, Linkman. Is there an equivalent to "force grid area?" That was a very useful feature.

    Not by name, but using the "Toggle grid scrolling" action to enable grid scrolling achieves the same effect.

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linkman2004

Member since 15 Jan, 2008

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