linkman2004's Recent Forum Activity

  • I don't know what the problem is, but I can't get ANYTHING working. I installed the plug-in and created the camera, but absolutely nothing else I change has any effect in the game. I give the camera coordinates, and it ignores them; I tell it to bind to the layout, it just doesn't; I follow your exact events to have it follow ahead of the character, and it won't... I don't know what to do, it just hates me for some reason.

    It's always possible that I'm just an idiot and I'm doing it wrong, but this is getting really frustrating either way. Any suggestions? I'll keep playing around with it and see if I can get SOMETHING to work...

    (using Construct 0.99.96, by the way)

    Post a CAP file with your problem and I'll take a look. It's possible that you're not following your camera, in which case you should check the "Follow" attribute in the "Create camera" action.

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  • oh my, it appears that the magicam can not focus on destroyed objects or else it will crash construct. hmmm

    I thought I had ensured that such silliness wouldn't happen, but I guess I didn't get it entirely. I'll take a look see tomorrow and fix it up.

    And to noga about the global attribute, I never did any testing with the Magicam as a global object as I don't know what would be required to get it working. For now, your only option is to have a Magicam object for each layout.

  • This happens to me whenever my images are either too small -- less than 32 x 32 -- or if the size of the image does not conform to power of two numbers. I'm guessing that the latter reason is probably what's causing your woes. I'd suggest rounding the size of your images up to the nearest power of two numbers and see if that fixes it.

  • I cant get visual C++ 2008 Express to install -_-

    link was from: http://www.microsoft.com/express/Downlo ... Visual-CPP

    any help?

    Did it give you an error of some sort? Give us something to work with, man!

  • hi

    I have big question about MagiCam Plugin and hope to get the answer

    Is it possible to set the camera to follow the object in top-down view .

    here is example what I mean:

    Here's a quick example of how you can do such a thing. It's not commented, but it's pretty easy to understand.

    Top-down follow thingy

    I hope this helps.

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  • Another bug fix:

    MagiCam Plugin - v1.43b

    Download Now(with examples) - 156KB

    Additions/Fixes/Changes:

    [FIX] - Setting the timescale to 0 while following is enabled would sometimes cause the camera to scroll to an invalid position.

    Slightly offtopic, is that avatar from Toradora? I've seen it, but I can't seem to remember the scene...

    Anyway, keep up the good work

    Thanks.

    Yup, it's from episode 17. I love that show.

  • Just a single bug fix this time around, although I highly recommend that you upgrade to this version.

    MagiCam Plugin - v1.42b

    Download Now(with examples) - 156KB

    Additions/Fixes/Changes:

    [FIX] - Initiating a grid scroll while the camera is shaking and pause on scroll is enabled would cause the camera to scroll to an invalid position, blanking the screen.

  • While I can't be sure of exactly what you're needing, I'm thinking that you might want to read up on containers. It seems like they could be of use to you.

  • Where is the S plugin? I can't find it.

    Here you go.

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  • Unfortunately, the minimap object is made to work with the entire layout, so taking a chunk of that isn't currently possible.

    Ultimately, the minimap object as it is isn't as robust as it could be, and the devs are more worried about fixing bugs in Construct itself. If I can find the time I'll take a crack at creating an updated version of the plugin that has more features.

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linkman2004

Member since 15 Jan, 2008

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