linkman2004's Recent Forum Activity

  • C2 was never compatible with CC, however, I don't think this is something you really need to worry about. C2 is still a work in progress, and there haven't been any murmurings about it being replaced any time soon.

  • claudiolins - This thread hasn't been active in almost 5 years. Be sure to check the date of the latest post before posting in the future.

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  • Collision events are triggers and can't be inverted. Instead, you want to use "Is overlapping another object" and invert that.

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  • AnthonyB28 - I couldn't load your CAPX because it required several plugins I don't have, but I think I've figured out the issue. Download this release and let me know how it goes.

    Alpha 6.1 release notes:

    Download Magicam Alpha 6.1 for Construct 2 (Includes example)

    <font color="red">(ADD)</font> Made attempt to fix crash when using game saving actions.

  • AnthonyB28 - If possible, can you send along your CAPX file? You can PM it to me if you don't want it public.

  • You'd need the ability to side load apps onto whatever devices you're targeting, which is something most consumer devices don't allow out of the box.

    Honestly, the simplest method is to place your games in the various marketplaces. I know you don't want to do that, but app stores usually allow you to keep apps private such that you need a direct link to its page to download it.

    The obvious downside to this method is that your apps might not pass certification due to content, and there are fees that present themselves for publishing on certain stores(iOS, not sure about others). Not ideal, but unless there are other methods I'm not aware of, this might be the best you're gonna get.

  • New version!

    Just one new feature this time, which is smooth transitions between cameras.

    Alpha 6 release notes:

    Download Magicam Alpha 6 for Construct 2 (Includes example)

    <font color="green">(ADD)</font> Added Transition to camera action. This feature allows for smooth transitions from one camera to another of a specified duration.

    zenoxe - After failing to come up with a decent solution to your predicament, I figured adding the transition to camera feature would be the best bet for helping you out. With this, I now have a good way of solving your problem.

    My suggestion would be to have one camera centered on earth and a second camera following the moon. You can then use the Transition to camera action to smoothly transition from the Earth to the moon, making for a clean solution.

    Let me know if that works out for you, and I'll help you out if you run into any more trouble.

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  • If you program your game to where all time dependent actions - movement, timers, etc. - use delta time, you shouldn't have any issues. That will ensure that your game runs at the same speed regardless of frame rate.

    If that's not acceptable, I don't believe there's a way to lock the framerate.

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linkman2004

Member since 15 Jan, 2008

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